Jovet, on 24 December 2023 - 01:40 AM, said:
You encouraged me to read the "Conversion of Shapes and Textures 1.01.doc" again and I have translated part of it for myself. Thanks for the offer to send me the file, but I had easily found it on my computer. In principle I still knew the contents, it had been some time since I had read it, but now it is well refreshed.
I also work with Gmax sometimes, especially when 3dsmax messes up when exporting animations to 3ds format, which can be very annoying with steam locomotive rods, for example. So I also know that Gmax works enviably "cleaner" when it comes to creating s-files.They seem to be more clearly structured and work for MSTS/OR without much rework. However, I am very accustomed to the handling of 3dsmax and also to the possibility of making detailed manipulations, e.g. via material designations. Something that often seems like an advantage to me, but has become a problem here.
On this occasion of the thread here, I tried to understand the structure of the s-file in relation to the ESD_SubObj ( ) parameter in more detail. The categories "matrices", "hierarchy", "sub_objects" and "primitives" were my approach. For the most part, it is still a mystery to me how exactly this works in relation to the ESD_SubObj ( ) parameter, because of course I can clearly see that the US2lamp1.s or your shape work well, but what is so "wrongly sorted" in my reception building that some sub_objects are always hidden that are not desired still remains hidden from me.
I don't want to bore anyone here with these details, which perhaps only concern me. I'll stay on the ball a little longer and if I have any further insights, I'll be happy to post them here.
Until then, Merry Christmas to everyone!
Jonas