CAB lighting steam locomotives
#1
Posted 09 September 2023 - 03:36 AM
However, I see when I change the "L" in the keyboard options to, for example, "ALT-L", that the CAB lighting continues to work on electric and diesel engines, now with "ALT-L", and the injector on steam locomotives still with " L" [OK !]
However, no CAB lighting on steam locomotives with "ALT-L", despite a different key combination.
Why doesn't this work? (or can this be made to work?)
#2
Posted 09 September 2023 - 04:28 PM
Hopefully we'll get it in future.
#3
Posted 09 September 2023 - 05:33 PM
Of course, in the days before electric lighting, the only cab lighting was for the gauges and water glass, usually oil, kerosene or acetylene lamps. For any other interior lighting, the crew used either a kerosene lantern or an open firebox door.
#4
Posted 09 September 2023 - 11:14 PM
#5
Posted 09 September 2023 - 11:45 PM
#6
Posted 10 September 2023 - 06:50 AM
(I know some even have LED CAB lighting.... 8> )
To be sure, I obviously mean the directories "Night" and "Cablight" in the "Cabview" directory, where Cablight does not work, even though you can adjust the Key combination in OR differently for 'cablight' and 'injector'. ("L" or "Alt-L" as an example).
I just hope for a (quick) adjustment in the future.. :)
=======================================
As background, this question was also for the next "problem".
By default you have a CABview "front" (image 01)
and for external (out of the window) the views HOME/END or passenger view 'View-5'. Fine in itself, but unfortunately, as in reality, there is never a way to simultaneously see the working instruments, such as speedometer and braking system.
The new function "ORTSCabViewpoint ( x )" allows you to create multiple cabviews, such as images 02 and 03.
So an extra external view, also with working instruments and levers from the CAB, works well in itself.
These views dim well in the darkness, such as until sunset, etc. (image 04)
Of course you can create an extra "night view", like image 05, also works fine. So far so good!
However, a problem in OR arises in daytime hours and tunnels, because Cabviews switch to "night" in tunnels, but other objects such as the locomotive remain in day mode. (image 06)
(the external side of the CAB is dark, ie part of the CABview)
So, in simple summary, if Night and Cablight worked, you could use the "darkness" views during daytime hours and tunnels, Cablight during nighttime hours.
OK, all for information and maybe ideas for others?
Meanwhile, working on the 3rd challenge, whether the above is possible with "two layers of image", which theoretically should be possible.
(to be continued) :sweatingbullets:
#7
Posted 10 September 2023 - 09:03 PM
QJ-6811, on 10 September 2023 - 06:50 AM, said:
However, a problem in OR arises in daytime hours and tunnels, because Cabviews switch to "night" in tunnels, but other objects such as the locomotive remain in day mode. (image 06)
(the external side of the CAB is dark, ie part of the CABview)
06 - Day-WindowTunnelCabView.jpg
An interesting observation that can hopefully be corrected!
#8
Posted 11 September 2023 - 01:15 AM
In a 3d cabview, the locomotive can be made to darken in tunnels because the parts of the locomotive that are visible from the cab can have night textures.
Geoff
#9
Posted 11 September 2023 - 08:21 AM
I just found why it didn't work for me..........
In the .SD's "Alternative_textures" was not set to '256'.... (sorry) :sign_oops:
The reason that "Cablight textures" does not work remains of course, but with the night textures of the locomotive and hood there is now also a solution in combination with the 2D 'window views'.
(Just need a lot of rainy Sundays to provide all locomotives and wagons with night textures..... :sweatingbullets: )
:sign_thanks:
=============================
Geoff,
Edit:
I accidentally deleted my previous answer. (had a busy day....... :Neeeedsleeep: )
The answer to your question, they are indeed all 2D CAB views, of course now expanded with multiple views.
You indeed need a "hood" for the external view from your 2D cab, such as with a 3D cab.
In this case with the Garrat it is the boiler, the front and rear parts are the external views (this Garrat = .ENG+.ENG+.ENG with CAB in middle part).
#10
Posted 12 September 2023 - 01:10 PM
My knowledge of that practice with the oil lamps might be a little rusty, but I'm hoping some of you guys can chime in if I'm wrong!