Future ideas for Open Rails
#21
Posted 29 May 2023 - 06:34 PM
#22
Posted 29 May 2023 - 11:02 PM
#23
Posted 31 May 2023 - 06:00 PM
If we could bring back the use of a key command to initiate the loading/unloading process that'd be great. We could even add a requirement that the locomotive be "set and centered" (meaning that the brakes have been sufficiently applied and the reverse is in the center or neutral position) before loading can commence.
We should also modify the requirement for stopping position from "the entire consist must be between the platform markers" to "AT LEAST ONE passenger carriage needs to be between the platform markers."
And then there's double-stops, for consists that are too long to fit within the platform markers...
#24
Posted 31 May 2023 - 08:43 PM
ErickC, on 29 May 2023 - 11:02 PM, said:
The best I know of right now for shape file shifting is CentreOfGravity ( x y z ), where setting the z value to something other than 0 will shift the wagon forwards and backwards. This is definitely a suboptimal solution as I think the y value of the center of gravity is actually used in some physics calculations which will be at risk of messing up, and the code specifically ignores any z offset greater than 1 meter. Also, it's completely useless for shifting things up/down or left/right. A dedicated token for shape offset would be a no-brainer.
#25
Posted 31 May 2023 - 09:11 PM
#26
Posted 01 June 2023 - 05:14 AM
#27
Posted 01 June 2023 - 05:15 AM
pschlik, on 31 May 2023 - 08:43 PM, said:
Yep, and it's the vertical axis that's the problem, especially with SLI shapes which have a tendency to either be buried in the rail or floating above it.
#28
Posted 01 June 2023 - 07:21 AM
I know there's people who'd say we should go 100% with all the relevant physics and valves for the super-mega-accurate oil-burning simulation, because that's super cool and all and we're all excited, but I suggest this much simpler idea as a start for simulating the firing valve or stoker motor control.
#29
Posted 01 June 2023 - 11:42 AM
Jonatan, on 01 June 2023 - 07:21 AM, said:
I know there's people who'd say we should go 100% with all the relevant physics and valves for the super-mega-accurate oil-burning simulation, because that's super cool and all and we're all excited, but I suggest this much simpler idea as a start for simulating the firing valve or stoker motor control.
It would be a good idea to add a simple control that could be in fixed steps. Mechanical stokers and oil burners generally had a fixed number of notches. (I would like to see them use a fixed number of notches for AI firing too, but have been told that is not going to happen!)
#30
Posted 01 June 2023 - 01:21 PM