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In the air
#1
Posted 01 November 2022 - 03:50 AM
Hello,
On every routes (like on that one : Neubrandenburg), I see that the MSTS environment is generated and reproduced nearly like "flying in the air" (shapes, objets, ...) so the objects are not punched on the ground.
I'd already tried several setting positions but nothing works.
In MSTS, everything seems to be fine (last picture)
Specs : OpenRails 1.4, Windows 10, MSTS V 1.4
Thanks.
On every routes (like on that one : Neubrandenburg), I see that the MSTS environment is generated and reproduced nearly like "flying in the air" (shapes, objets, ...) so the objects are not punched on the ground.
I'd already tried several setting positions but nothing works.
In MSTS, everything seems to be fine (last picture)
Specs : OpenRails 1.4, Windows 10, MSTS V 1.4
Thanks.
#2
Posted 17 November 2022 - 12:08 PM
#3
Posted 17 November 2022 - 01:21 PM
Have you tried changing the value of the "WORLD OBJECT DENSITY" item from 49 to 99?, it is found in the "Video" options tab
#5
Posted 18 November 2022 - 01:27 AM
#6
Posted 24 May 2023 - 10:41 AM
#7
Posted 24 May 2023 - 11:49 AM
Target frame rate is quite high, maybe drop it to 50 as a test to see if that helps. I also have Modelling Instancing in the Video tab checked off.
Paul :-)
Paul :-)
#8
Posted 24 May 2023 - 01:13 PM
I'm pretty sure it does not have anything to do with view distance of objects. It looks like a flaw in the data defining the terrain in each(?) several(?) tiles.
What does TSRE show about the elevation of terrain and that of an object on the same tile? What's the height difference? All tiles or only some?
IIRC TSUtils (in route ritter) has a function to raise the terrain of a tile. It might fix the problem you reported.
What does TSRE show about the elevation of terrain and that of an object on the same tile? What's the height difference? All tiles or only some?
IIRC TSUtils (in route ritter) has a function to raise the terrain of a tile. It might fix the problem you reported.
#9
Posted 25 May 2023 - 09:50 PM
Quote
Genma Saotome, on 24 May 2023 - 01:13 PM, said:
I'm pretty sure it does not have anything to do with view distance of objects. It looks like a flaw in the data defining the terrain in each(?) several(?) tiles.
What does TSRE show about the elevation of terrain and that of an object on the same tile? What's the height difference? All tiles or only some?
IIRC TSUtils (in route ritter) has a function to raise the terrain of a tile. It might fix the problem you reported.
What does TSRE show about the elevation of terrain and that of an object on the same tile? What's the height difference? All tiles or only some?
IIRC TSUtils (in route ritter) has a function to raise the terrain of a tile. It might fix the problem you reported.
Hello, you mean this fonction in RouteRiter which is called "Raise or lower track".
#10
Posted 26 May 2023 - 01:10 PM
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