Elvas Tower: Features to include in official Open Rails - Elvas Tower

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Features to include in official Open Rails Help set priorities Rate Topic: -----

#11 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Posts: Elite Member
  • Posts: 7,141
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 21 March 2022 - 08:09 AM

 Laci1959, on 21 March 2022 - 01:55 AM, said:

... Carló asked the question, what should be the next direction? Animated loading became the winner.

Sincerely, Laci 1959

It's something I'm working on (container handling), but it's a difficult one.

#12 User is offline   Laci1959 

  • Superintendant
  • Group: Posts: Elite Member
  • Posts: 1,021
  • Joined: 01-March 15
  • Gender:Male
  • Simulator:Alföld
  • Country:

Posted 21 March 2022 - 08:19 AM

 Csantucci, on 21 March 2022 - 08:09 AM, said:

It's something I'm working on (container handling), but it's a difficult one.


Hello.

I know I’m aware of it, even if I can’t write a program.
I just mentioned what I like about it. But I could have written EOT as well. The point is attitude.

Sincerely, Laci1959

#13 User is offline   R H Steele 

  • Executive Vice President
  • PipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 3,527
  • Joined: 14-March 13
  • Gender:Male
  • Location:known universe
  • Simulator:Open Rails
  • Country:

Posted 09 April 2022 - 01:58 PM

Raildriver support probably would be favorable for most people. ( I have raildriver, don't use it with laptop )

I thought the unstable version did not support the use of ReShade...but I tried the most recent unstable a few moments ago and apparently it does.

The take away from reading the thread...is that most users of OR ( including myself and I make an effort to read threads and keep up with development ) -- really do not know the differences between Unstable and ORNYMG features. Which version supports what.
An accurate list might prove helpful to those trying to make a choice, or reply to this thread.

#14 User is offline   Sid P. 

  • Conductor
  • Group: Posts: Contributing Member
  • Posts: 463
  • Joined: 12-February 13
  • Gender:Male
  • Location:Canada
  • Simulator:Open Rails / MSTS
  • Country:

Posted 09 April 2022 - 02:00 PM

I've been short of free time because of other commitments the last couple of years, but I still try to follow by running the latest ORTS versions. I like the quality of Carlo's releases, and his choice of direction, so I have been using the MG releases.

#15 User is offline   Stephen 

  • Apprentice
  • Group: Posts: Active Member
  • Posts: 39
  • Joined: 31-October 14
  • Gender:Male
  • Location:Bicester, UK
  • Simulator:Open Rails
  • Country:

Posted 10 April 2022 - 02:06 AM

Hi,

I use ORNYMG virtually all the time as it gives a better performance on my machine.

I also use the forums to check on what's happening especially anything relevant to my interests or problems.

I would also like to add my grateful thanks to all of the hard work put in by all of the developers.

Stephen

#16 User is offline   engmod 

  • Open Rails Developer
  • PipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 1,896
  • Joined: 26-February 08
  • Gender:Male
  • Location:Eltham, Victoria, Australia
  • Simulator:ORNYMG
  • Country:

Posted 10 April 2022 - 07:55 PM

I started using ORNYMG when the watchdog timer option was removed, I could no longer run OR as my machine was too slow.
After having worked on a number of bugs with Carlo, who passes these bugs to the ORTS team for remediation, I find dealing with Carlo very easy.
Having a new machine now, I still like dealing with Carlo.

#17 User is offline   Jonatan 

  • Vice President
  • Group: Posts: Elite Member
  • Posts: 2,693
  • Joined: 29-March 10
  • Gender:Male
  • Location:Somewhere.
  • Simulator:MSTS and Vehicle Simulator
  • Country:

Posted 11 April 2022 - 04:01 AM

The separation of activity making from TSRE, please move it to the trackviewer and make it the defacto OR version of the Activity Editor. It feels unessecery to load an entire route in a 3D enviroment just to make or edit an activity.

Pauls idea of an activity generator is nice.

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users