Elvas Tower: ORTS Light Sphere ( s ) - Elvas Tower

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ORTS Light Sphere ( s ) engs and/or wagons Rate Topic: -----

#11 User is offline   charland 

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Posted 18 July 2021 - 12:25 PM

So where does a person get the entire model to have a look at, can find a CNR_43 anywhere. A 70 tonner I think.

Paul :-)

#12 User is offline   vince 

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Posted 18 July 2021 - 12:26 PM

All,
I developed a headlight system for diesel locos that works well. Rear 'headlight is turned on in the Dim headlight switch selected.Two examples in use: I the LIRR route it's use is in the LILCO Coal Activity which begins at 4 am in a very dark Long Island Car Float Yard. The GP-38's used in the activity have the light modification.

The other is in the PRR-East v2 Electric Avenue Activity on the electric engine used. (a B5?)
I applied the same mods I used on the Geeps on the LIRR.

Have a look at the engine files to see how I did it.Only a single sphere can be displayed at a time. I was able to set the sphere to point in the proper direction (to the rear) by setting the parameters.
It took a bit of fiddling but it works great for night time switching.

regards
vince

#13 User is offline   charland 

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Posted 18 July 2021 - 12:31 PM

Hi Vince,

Where do we find the GP-38s so we can have a look and see how they work?

Paul :-)

#14 User is offline   R H Steele 

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Posted 18 July 2021 - 12:32 PM

Cool Beans, thanks Vince, I had been hoping someone would post a tested method to do this...it'll be wonderful when OR is coded to accept more cones of light than the legacy MSTS allowed.

#15 User is offline   charland 

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Posted 18 July 2021 - 02:23 PM

Hi Vince,

I think I get what you were talking about. You set the lights so they were pointing straight down at each end so you could see when the unit was close to coupling to a car. The way the brakeman's light worked was pretty much the same but it was set up to be at the end of a cut of cars and not just the end of the unit pushing or pulling the cut of cars. If you dropped the last two cars from the cut, then the brakeman;s light would go to the last car in the cut that was still attached to the engine. Worked great for yard or road switching, then it disappeared.

Paul :-)

#16 User is offline   vince 

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Posted 18 July 2021 - 06:51 PM

 charland, on 18 July 2021 - 12:31 PM, said:

Hi Vince, Where do we find the GP-38s so we can have a look and see how they work? Paul :-)

The Geeps (NEC100m101 &102) in the LIRR Routeand the PRR P5 #4700 Electric mentioned can be found in the PRR-East v2 route.

The Geeps were originally made when I was building the nec4 for the NEC Track Team by Cameron Lashley back in 2002 as I recall.
The origin of the P5 electric IDK. It came with the route.

regards,
vince
Here's the relevant section:
Wagon ( NECX102
  	Comment ( Lighting Upgrade v1.0 Rob Easterday seventenstudios@hotmail.com)
  	Comment (Locomotive Physics Upgradev2.0 By Scott Borchardt (aka Wurger) scott.a.borchardt@boeing.com)
    Comment ( Rear Lighting Upgrade v1.2 by Vince Cockeram )
    Comment ( Coupler break strength set to 499,076 lb.)
    Comment ( This is FRA Class E Shock Load 07-05-2016 )
    Comment ( Smoke adjusted for Open Rails by Vince 09-15-2016 )
    Comment ( Set antislip to setting in Tech Docs 09-19-2016 )             	
    Type ( Engine )
    WagonShape ( NECX102.s )
    Size ( 3.1m 4.768m 18.879m )
    comment( 250000lbs US )
    Mass ( 123.4t )
    WheelRadius ( 20in )
    InertiaTensor ( Box (3.1m 4.8m 19.1m) )
 
    Lights	(	21
    	Light	(
    		comment( Sphere of light High Beam )
    		Type		( 1 )
    		Conditions	(
    			Headlight ( 3 )
    			Unit ( 2 )
    			)
    		Cycle	( 0 )
    		FadeIn	( 0.5 )
    		FadeOut	( 0.5 )
    		States	(	1
    			State	(
    				Duration ( 0.0 )
    				LightColour ( ffffffff )
    				Position ( 0.0 3.5 5.0 )
    				Transition ( 0 )
    				Radius ( 200.0 )
    				Angle ( 20.0 )
    				)
    			)
    		)
        	Light	(
    		comment( Sphere of light Rear by Vince Cockeram )
    		Type		( 1 )
    		Conditions	(
    			Headlight ( 2 )
    			Unit ( 3 )
    			)
    		Cycle	( 0 )
    		FadeIn	( 0.5 )
    		FadeOut	( 0.5 )
    		States	(	1
    			State	(
    				Duration ( 0.0 )
    				LightColour ( ffffffff )
    				Azimuth ( -5.0 -180.0 5.0 )
    				Position ( 0.0 3.5 -5.0 )
    				Transition ( 0 )
    				Radius ( 88.0 )
    				Angle ( 30.0 )
    				)
    			)
    		)


enjoy!

#17 User is offline   Elmo313 

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Posted 18 July 2021 - 07:00 PM

 charland, on 18 July 2021 - 12:25 PM, said:

So where does a person get the entire model to have a look at, can find a CNR_43 anywhere. A 70 tonner I think.

Paul :-)


I'm surprised you don't know this locomotive. It spends countless hours on the Thousand Islands Railway filling in for the now cranky CNR #77, which is under repair a good deal of the time.

The files I used are the stjlc 70 tonners at trainsim.com. Or I could upload it here, along with its sister 44 tonner #4, which has also found a home on the TIR.

Douglas

#18 User is offline   charland 

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Posted 19 July 2021 - 02:54 AM

I have the St J 70 tonner so I'll take a look at it and see what's going on with the rear sphere of light, thanks.

Paul :-)

#19 User is offline   charland 

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Posted 19 July 2021 - 04:03 AM

I ran a simple test that proves the rear headlight source is not coming from the engine pointing backwards, it's from a few hundred feet behind the engine pointing towards the engine. Compare the front headlight and the back headlight. One minor note that doesn't make any differents, both headlights are set to come on when GIM is selected, both go off when HIGH is selected.


https://images2.imgbox.com/46/a7/X1FmhRCq_o.jpg

https://images2.imgbox.com/1f/38/v1HA0aF1_o.jpg

Paul

#20 User is offline   Elmo313 

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Posted 19 July 2021 - 10:30 AM

I'm pretty sure this light sphere originates from behind the locomotive. I'm honestly not completely positive.

This is the code I've used, setting this sphere to come on with dim light settings because only one sphere can be used at a time AFAIK.

Light (
comment( Sphere of light Rev )
Type ( 1 )
Conditions (
Headlight ( 2 )
Unit ( 3 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 1
State (
Duration ( 0.0 )
LightColour ( ffFFE4AB )
Position ( 0.0 3.9 -8.44 )
Transition ( 0 )
Azimuth ( 180 180 180 )
comment( radius was 50.0 )
Radius ( 150.0 )
Angle ( 20.0 )
)
)
)

Attached thumbnail(s)

  • Attached Image: Rear light shpere.jpg


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