One of trains in my Timetable is stuck by Deadlock reason at station entrance. The F5 HUD screen shows that the train 266 stops at Entrance signal regards to active deadlock by train 156. Train 156 is at station stop with $wait=[train]/notstarted command for another train behind it. Each train has its own path at location but they both has a passing path at common station line in opposite directions. 156 is arriving to the station line. A station line of 266's path is empty, a "passing path line" is empty too.
https://i.ibb.co/G2yykc3/wait-issue.png
Both trains are AI trains in this Timetable Activity. When I was running the Timetable before with other train as the Player Train, it was not any issues at this location with those AI Trains - 266 was always entering to the location as defined in Timetable.
https://i.ibb.co/SvSFVQ1/elvas.png
I attaching two log files: one - restarting from save - because the situation occurs 4.5 hours after the Player service starts, and the second - a part from the start with the paths parsing.
Regards
Oleg
Attached File(s)
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OpenRailsLog.txt (31.09K)
Number of downloads: 219 -
OpenRailsLog1.txt (19K)
Number of downloads: 193