Developer environment?
#1
Posted 19 February 2021 - 11:56 AM
I'm wanting to setup a development environment to compile my own version of Open Rails. I would also like to look at the Monogame edition. Given this, What is the recommended development environment for Open Rails Monogame. I would like to limit my dollar output, so if there are "free" or close to "free" alternatives, I would appreciate that info also.
Thanks in Advance..
Barry LeBoeuf, aka amtrak115
#2
Posted 19 February 2021 - 12:01 PM
#3
Posted 19 February 2021 - 01:35 PM
#4
Posted 19 February 2021 - 01:41 PM
Genma Saotome, on 19 February 2021 - 12:01 PM, said:
Dave, I need to brush up on my skills first. Having been a programmer for years, then transition to project management...I need to upgrade my skills before adding new or fixing bugs in the code. I would like to be able to do that in the future...but I have to start somewhere.
#5
Posted 19 February 2021 - 01:44 PM
Csantucci, on 19 February 2021 - 01:35 PM, said:
Thank you sir, missed that link on the web site.
#6
Posted 19 February 2021 - 01:57 PM
#7
Posted 19 February 2021 - 03:09 PM
Amtrak115, on 19 February 2021 - 01:41 PM, said:
Hi...
Thanks for even contemplating joining the effort...
:sign_thanks:
Regards,
Scott
#8
Posted 19 February 2021 - 03:31 PM
Amtrak115, on 19 February 2021 - 01:41 PM, said:
Oh, I do understand that. I moved from lead coder to management, didn't like it and returned to real work doing analysis and data modeling, finishing up as an architect. Having me touch code so long after doing that work would be akin to sabotage.
#9
Posted 19 February 2021 - 04:01 PM
Genma Saotome, on 19 February 2021 - 03:31 PM, said:
While I went into IT management over 20 years ago, I made it a point to never stopped coding... sort of like a management pilot who still has to fly the line to keep their commercial license current.
It was a great motivating tactic for my developers -- if they didn't fix something, they knew I wasn't afraid to dive in and start picking apart their code. Then they'd be fixing two problems. ;)
Even being somewhat current, the thought of diving into the ORTS code gives me the willies.
#10
Posted 20 February 2021 - 07:05 AM
Genma Saotome, on 19 February 2021 - 03:31 PM, said:
I graduated with a BS in Comp Science back in.....1975. Went in the Air Force where I was the lead programmer for an Air Force effort to put command and control software on the airborne command post. Until we were able to field that software, Command and control of all forces (including Nuclear) was done with grease pencils and rooms full of 3" ring binders of paper. I was 1 of 5 computer guys with 20-30 pilots, navigators, missile launch officers. So you can image that the computer guys did the majority of the software design and debugging. Interestingly we had no civilian contractors involved. it was all Blue Suit. I did that for two National level command post aircraft. After the military, i moved more to project management and less to actual coding. I probably have not generated any code in over 30 years. I've tried to keep up, but with most things...use or loose it. Now that I'm retired, I decided I needed the intellectual exercise of coding again. I've looked at the code for OR, trying to figure out a few things. I got hung one day on Speed post data. after spending several days figuring out that the data, though in text format, is encoded into a variety of different data depending upon flags that proceed the data. it seem to me a very convoluted way of doing data. anyway. I have several ideas that I'd like to explore. several have been discussed and looked at before, but maybe a different set of eyes, even old ones, may see a way to simplify the effort. anyway. thanks for the info, I've downloaded Visual Studio, and debating whether to add XNA or just look at the Monogame version....leaning toward monogame currently. later
Barry