Hi Folks,
Running a couple rainy activities - got tired of the meteor sized raindrops.
First run at some improvement. Doubled the texture size to 128.
One thing that's odd is we have (10) raindrop textures in the [Content] directory but apparently only use one of them.
Two things we need for better rain:
Some randomization on textures - maybe three or four instead of the single one we have now.
Increase the sim density allowed for rain to accommodate the more realistic sized drops (providing performance can support this).
It's an improvement from what we had - IMHO.
Just copy into your ORTS "Content" directory overwriting same - after saving original in case you want to switch back.
Public Domain:
Raindrop.zip (786bytes)
Number of downloads: 420
Regards,
Scott
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Open Rails - Build a Better Raindrop
#3
Posted 20 January 2021 - 08:57 AM
Niknak, on 20 January 2021 - 07:02 AM, said:
Definitely an improvement Scott! Cheers.
Hi...
Thanks for the feedback - if you haven't - give the snowflake I posted here a try as well. I can't do a great deal with just texture work - just trying to make the world a little better place one raindrop at a time.
;)
Regards,
Scott
#5
Posted 20 January 2021 - 10:36 AM
#6
Posted 20 January 2021 - 10:46 AM
#7
Posted 20 January 2021 - 08:30 PM
Can we get this into the official build?
Christopher
Christopher
#8
Posted 20 January 2021 - 09:47 PM
I tried this out and found it to look somewhat odd in light rain. With a calm drizzle, it was pretty obvious that each raindrop was actually four raindrops falling in a formation. While that aspect of the texture helps to make heavy rain look heavier, it is completely out of place for lighter rain.
#9
Posted 21 January 2021 - 03:41 AM
Hi Folks,
Thanks for the interest.
Yeah - this is nothing more than a band aid fix - as stated I can only do so much with just texture modification - we'd need some participation from a programmer familiar with the environment to implement any real change. I believe this was all Robert's bailiwick - and he's long gone.
I spend countless hours working with textures trying to come up with better techniques - and yep - the human eye is great at detecting patterns - if we had a handful of textures used randomly - it would help. If I could increase the volume of snow and rain - generated - it would help as well and I wouldn't need to put four raindrops on a single texture. It seems when you first start ORTS in the rain - the volume is extremely heavy - than after a second or two it peters out - never again able to achieve that volume no matter how many times you press the [+] or [-] keys...
I haven't a clue on fixing Andre's issue - which I have noticed as well. You would think the precip - should fall right through the ground - don't know why it stops before hitting it.
Regards,
Scott
Thanks for the interest.
Yeah - this is nothing more than a band aid fix - as stated I can only do so much with just texture modification - we'd need some participation from a programmer familiar with the environment to implement any real change. I believe this was all Robert's bailiwick - and he's long gone.
I spend countless hours working with textures trying to come up with better techniques - and yep - the human eye is great at detecting patterns - if we had a handful of textures used randomly - it would help. If I could increase the volume of snow and rain - generated - it would help as well and I wouldn't need to put four raindrops on a single texture. It seems when you first start ORTS in the rain - the volume is extremely heavy - than after a second or two it peters out - never again able to achieve that volume no matter how many times you press the [+] or [-] keys...
I haven't a clue on fixing Andre's issue - which I have noticed as well. You would think the precip - should fall right through the ground - don't know why it stops before hitting it.
Regards,
Scott
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