What's not incredible is how long it takes. I'm getting ready to resume work on a couple of routes, and it is only possible to run this utility on a per-tile basis by hand. Getting into a rhythm, it takes around 60 seconds per tile, sometimes less.
My problem is... one of the routes I'm getting ready to resume work on has over 4000 world files with objects in them, and probably another 1000 tiles that would be adjacent and visible.
I don't think I can spend 90 hours clicking and loading/saving terrtex.
Is there a way to consider batch processing the terrtex via an input list of either tile names or world file names?
Here's a video of the step-by-step process for a single tile...
https://youtu.be/aKLDmgZtfVc
F3 to enable Geo menu, and press “.” to fly at constant altitude
Repeat the following 5000 times...
- Move to tile
- Click on tile
- Click load map
- Popup appears
- Select Raster Z17 (only need to do this once)
- Click Load
- Wait for 42/42 images to be loaded
- Click Save to Disk
- Exit popup
- Select Raster Z17 (only need to do this once)
- Click Make Tile Texture from Map
- Double click on tile
Occassionally save Route and Terrtex to stop editor from blowing up (which happened a couple times to me when the unsaved tiles got to be more than 15...)