Posted 05 September 2020 - 05:00 PM
Oh, wow, I'm so glad this was finally fixed. It's incredibly distracting and makes inspecting new models much more difficult than it needs to be when panning around the center requires a barrage of constant camera adjustments as the camera pivots around the coupler. Under the last system, sure, I could inspect both ends of the car using the #2 and #3 cameras, then switch to #4 and find the car and zoom in if I wanted to pan around the center. But that meant way more navigation than was actually what I wanted to do, especially when I have dozens of cars models to inspect quickly. Using the command to move the camera was a dead end because it was just more time wasted adjusting the position to do a simple thing that every other sim does by default, plus, if you changed views or moved from car to car you had to do it all over again. It was a massive waste of my time.
Because there are only four or five active content developers left, I think that people forget that building models is a constant barrage of exporting, loading, testing, exiting, adjusting, loading, testing, exiting, and repeating. Requiring complex combinations of keystrokes to accomplish basic tasks gets very frustrating (which is why I'm really not digging how the sim starts up paused of late). There is a common trend in modern software development where the most frequently used basic functions require navigation of complex sub-menus where previous versions were never more than one click or keyboard shortcut away - Microsoft Office 2016 is a major offender.
TL;DR, I'm very pleased with this change.