Chris, here's a more direct comparison for you. These shots are taken from some testing I did today.
Zoom in and take a close look at the ties on the tracks. The top image is from XNA, while the bottom is from Monogame. You can see the superior mip-mapping in the Monogame version - the ties are spaced evenly toward the horizon. In XNA, there are noticeable gaps.
mipmap_xna.jpg (694.49K)
Number of downloads: 31
mipmap_mg.jpg (679.12K)
Number of downloads: 30
Immediate benefit from Monogame Improvements to come
#22
Posted 24 November 2020 - 01:49 PM
This is in fact the advantage of a higher multisampling IMHO.
#23
Posted 24 November 2020 - 02:58 PM
I'm not so sure; I'm running the unstable Monogame port, not yours. And James has set the MSAA level to match that of XNA's.
#24
Posted 25 November 2020 - 12:01 AM
I'm interested also in frame rates. Could you report the frame rates you got in the above two cases?
#25
Posted 25 November 2020 - 12:57 AM
Largely identical. 224 for XNA, 230 for Monogame/unstable, and 250 for Monogame/NewYear. (I wonder what the "secret sauce" in your fork is. ;) )
#26
Posted 25 November 2020 - 01:01 AM
Thank you very much Ryan, maybe 64 bit operation? BTW you have a very performing computer...
#27
Posted 25 November 2020 - 12:41 PM