PerryPlatypus, on 10 January 2020 - 11:02 AM, said:
Can you provide some more detail on the trains that you are trying to run up the hill, and what is happening?
Locomotive types, tonnage, grade, etc?
Thanks
Posted 11 January 2020 - 12:13 PM
PerryPlatypus, on 10 January 2020 - 11:02 AM, said:
Posted 11 January 2020 - 09:00 PM
steamer_ctn, on 11 January 2020 - 12:13 PM, said:
Posted 17 January 2020 - 09:43 AM
Posted 17 January 2020 - 10:59 AM
Posted 18 January 2020 - 12:51 AM
Posted 18 January 2020 - 09:56 AM
if (IsDavisFriction || IsORTSFriction == false) // If Davis parameters are not defined in WAG file, then use default methods
if (IsDavisFriction == false) // If Davis parameters are not defined in WAG file, then use default methods
if (IsDavisFriction == false || IsORTSFriction == false) // If Davis parameters are not defined in WAG file, then use default methods
if (!IsDavisFriction || !IsORTSFriction) // If Davis parameters are not defined in WAG file, then use default methods
Posted 18 January 2020 - 10:04 AM
if ( !IsDavisFriction|| !IsORTSFriction )
// wag file data public string MainShapeFileName; public string FreightShapeFileName; public float FreightAnimMaxLevelM; public float FreightAnimMinLevelM; public float FreightAnimFlag = 1; // if absent or >= 0 causes the freightanim to drop in tenders public string Cab3DShapeFileName; // 3DCab view shape file name public string InteriorShapeFileName; // passenger view shape file name public string MainSoundFileName; public string InteriorSoundFileName; public string Cab3DSoundFileName; public float ExternalSoundPassThruPercent = -1; public float WheelRadiusM = 1; // provide some defaults in case it's missing from the wag protected float StaticFrictionFactorN; // factor to multiply friction by to determine static or starting friction - will vary depending upon whether roller or friction bearing float FrictionLowSpeedN; // Davis low speed value 0 - 5 mph float FrictionBelowMergeSpeedN; // Davis low speed value for defined speed public float Friction0N; // static friction protected float Friction5N; // Friction at 5mph public float StandstillFrictionN; public float MergeSpeedFrictionN; public float MergeSpeedMpS; public float DavisAN; // davis equation constant public float DavisBNSpM; // davis equation constant for speed public float DavisCNSSpMM; // davis equation constant for speed squared public float DavisDragConstant; // Drag coefficient for wagon public float WagonFrontalAreaM2; // Frontal area of wagon public float TrailLocoResistanceFactor; // Factor to reduce base and wind resistance if locomotive is not leading - based upon original Davis drag coefficients
Posted 18 January 2020 - 10:13 AM
Posted 18 January 2020 - 10:19 AM
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