Problem statement: After painting tertex with TSRE the edge pixel does not display properly (it is lighter).
Scope: Visible in both TSRE and Open Rails.
Example images:
In TSRE with tile line display turned on:
Lines1.jpg (322.2K)
Number of downloads: 19
In TSRE with tile line display turned off (click on image to see this full size):
Lines2.jpg (274.37K)
Number of downloads: 23
Close up in TSRE:
Lines3.jpg (425.37K)
Number of downloads: 18
All 4 tiles you see here were painted with the same texture art. I don't recall if they were all painted at the same time or at different times.
There is a possibility it's a microtex problem... does TSRE use the microtex file?
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Tertex painting problem
#2
Posted 13 May 2020 - 12:25 PM
This must have been corrected, because I'm not seeing it in v0.698
#3
Posted 13 May 2020 - 02:11 PM
I'm wondering if this is an artifact of the TERRTEX compression error that was highlighted last week. It's where the first pixel row is flipped to the other side.
#4
Posted 15 May 2020 - 07:56 PM
I think you're right about that. It just occurred to me I was looking at the overlay map, not the terrain textures when I said it must have been fixed.
#5
Posted 16 May 2020 - 07:06 AM
I had this issue a month or so ago and got not resolution to it. The old "DXT" issue wasn't it. If you find a solution can you please share?
Regards,
-Frank C.
Regards,
-Frank C.
#6
Posted 16 May 2020 - 09:38 AM
Of course.
I've seen this on models and in those cases the answer was not noticing a layer in the original art is off by one pixel.
I've seen this on models and in those cases the answer was not noticing a layer in the original art is off by one pixel.
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