Dead Man Pedal? Possible Idea...
#1
Posted 21 May 2019 - 04:48 PM
Before the crew vigilance alarms found on modern locomotives, many locomotives were equipped with a "dead man's pedal", which the engineer had to hold down continuously while the locomotive was in operation, otherwise the emergency brakes would be applied. If the engineer were rendered unconscious, his foot would release the pedal and stop the train.
Obviously if this were implemented in OR, it would be impractical for a player to have to continuously hold a keyboard key down, so the dead man's pedal would only be operable in OR if an appropriate USB pedal or footswitch with momentary action (press=on, release=off) is used.
Does that sound like something worth implementing?
Obviously if this were implemented in OR, it would be impractical for a player to have to continuously hold a keyboard key down, so the dead man's pedal would only be operable in OR if an appropriate USB pedal or footswitch with momentary action (press=on, release=off) is used.
Does that sound like something worth implementing?
#4
Posted 21 May 2019 - 06:03 PM
#5
Posted 21 May 2019 - 06:14 PM
Absolutely not! I don't want a tie plate, case of water, or my grip in my living room.
#6
Posted 22 May 2019 - 05:01 AM
As you can see from above, that's why I'm not for it.
I learned to run engines back when there was a mechanical dead man's pedal. EVERY diesel engin had a broom stick or flag stick, or something, to wedge it down so it was a moot point.
It would not be a useful feature.
I learned to run engines back when there was a mechanical dead man's pedal. EVERY diesel engin had a broom stick or flag stick, or something, to wedge it down so it was a moot point.
It would not be a useful feature.
#7
Posted 22 May 2019 - 06:00 AM
A lot of the older M.U trains had the deadman device via the power handle. I believe one of the "World of Subways" simulator has this feature, where you have to depress a key on the keyboard while the train is in motion.
I suppose when more simulator train control hardware becomes available, this feature could be an option!
Thanks
I suppose when more simulator train control hardware becomes available, this feature could be an option!
Thanks
#8
Posted 22 May 2019 - 06:38 AM
As Coolhand 101 says
This was common on electric trains throughout the 20th century in UK (and I am sure elsewhere).
I am not terribly keen on keeping my finger on a key. On the other hand I am not keen on responding to a "driver vigilance device" either.
The one similar thing her is that the deadman's handle will both cut power and apply the brakes - sometimes after a short delay.
I do think that in MSTS driver vigilance devices were added to many older locos that would not have had them in real life.
Not sure which way to go on this... but thought I would join in the discussion. :)
Quote
A lot of the older M.U trains had the deadman device via the power handle. I believe one of the "World of Subways" simulator has this feature, where you have to depress a key on the keyboard while the train is in motion.
This was common on electric trains throughout the 20th century in UK (and I am sure elsewhere).
I am not terribly keen on keeping my finger on a key. On the other hand I am not keen on responding to a "driver vigilance device" either.
The one similar thing her is that the deadman's handle will both cut power and apply the brakes - sometimes after a short delay.
I do think that in MSTS driver vigilance devices were added to many older locos that would not have had them in real life.
Not sure which way to go on this... but thought I would join in the discussion. :)
#9
Posted 22 May 2019 - 06:54 AM
Never heard.... What is this thing? Co Engineers never said anything about this an all I gotta watch listen for them is the alerter an button when they need a quick leak. How are we even able to check an look at back panels in need of standing up?
#10
Posted 22 May 2019 - 06:58 AM