Advanced Coupler Adding slack and damping
#21
Posted 07 May 2019 - 07:13 AM
Any circumstances where the .wag winds up with no couplers?
Keep in mind I do not use the extra folder in the .wag directory... I've no need whatsoever for MSTS considerations anymore as I'm running a pure OR environment..
#22
Posted 07 May 2019 - 01:26 PM
Genma Saotome, on 07 May 2019 - 07:13 AM, said:
Genma Saotome, on 07 May 2019 - 07:13 AM, said:
Genma Saotome, on 07 May 2019 - 07:13 AM, said:
#23
Posted 08 May 2019 - 03:59 AM
#24
Posted 08 May 2019 - 09:18 PM
copperpen, on 08 May 2019 - 03:59 AM, said:
Having no couplers would not guarantee that a train can pass through the object as it is suggested that MSTS does. The wagon (minus couplers) would still occupy some space, and therefore the player consist would still crash into it.
I suspect that what you are seeking is for the Invisowag to present a presence for signalling purposes, but not to occupy a physical space in the Sim. I suspect that it would need to be set up as a special wagon form, and that the coding for this would be more complex then just leaving the couplers off.
#25
Posted 08 May 2019 - 11:54 PM
#26
Posted 09 May 2019 - 03:23 AM
#27
Posted 09 May 2019 - 03:28 AM
steamer_ctn, on 08 May 2019 - 09:18 PM, said:
I suspect that what you are seeking is for the Invisowag to present a presence for signalling purposes, but not to occupy a physical space in the Sim. I suspect that it would need to be set up as a special wagon form, and that the coding for this would be more complex then just leaving the couplers off.
The invisowags that I am referring to have zero impact on signalling. They merely have attached a scenic object to be used within the specific activity and not have it as a permanent presence, things like personnel in a yard, or MOW equipment beside the tracks at a certain time on a specific day when the player passes.
#28
Posted 09 May 2019 - 10:36 AM
copperpen, on 09 May 2019 - 03:23 AM, said:
It might work but to ensure the trick is not revealed when the train passes over a bridge you'd need to offset the shape (up or down) a considerable distance to make sure it properly deceives.
#29
Posted 09 May 2019 - 09:39 PM
Quote
In terms of MSTS activities not working in OR, I think we are going to have to accept that some activities will just not work in the same way. There seems to be a lot of effort to make sure that MSTS legacy items (those that had funny tweaks) are functional in OR and I feel that effort could be better put into other things.
In the case of things like tools, headboards, headlamps, tail lamps, loco crew, destination boards and destination blinds I think these could be addressed much better in OR by developing the freight anim concept further.
OR has already advanced significantly over MSTS by allowing multiple freight anims for one eng or wag file. The next step could be finding a way to change those during an activity or timetable. Could we perhaps specify that on arrival at a terminus the destination boards or headcodes change? The way that lights are currently defined might help with this - dependent on if the unit is at the front or rear of a train, in service, not in service, time of day etc. A first step might be to try to apply this to freight anim objects.
https://trello.com/c...d-freight-anims
#30
Posted 10 May 2019 - 02:34 AM
Genma Saotome, on 09 May 2019 - 10:36 AM, said:
As the main part of the object by definition of its name is invisible, I don't think you would need a major offset.