Genma Saotome, on 15 February 2019 - 12:29 PM, said:
Highlights are mine.
Erick, I take it that's the reverse of MSTS, yes? Is so, surely the action to fix this is in the shaders and not our models.
OTOH if MSTS was the same... well... then your explanation is very valuable.
Erick, I take it that's the reverse of MSTS, yes? Is so, surely the action to fix this is in the shaders and not our models.
OTOH if MSTS was the same... well... then your explanation is very valuable.
Funny thing, I can't remember! I know that the wheels on my MSTS stock don't look right in OR because I used high shine for the treads. These days I use low shine and it works fine.
Ideally, we'd just have specular maps. The diffuse channel would control the highlight colour, the alpha would control the sharpness. You could use the same map's alpha channel to control the intensity of reflection maps (think about it, anything smooth enough to produce a sharp highlight will be quite reflective).