OR NewYear MG
#1771
Posted 27 September 2023 - 12:36 PM
(some of them have the ORTS prefix in the .eng file) ExhaustAccelIncrease, ExhaustDecelReduction, EngineCooling, DieselTempTimeConstantSec, DieselOptimalTemperatureDegC and DieselIdleTemperatureDegC. Now they are correctly copied. I suppose the change is due to this. This fix should be present also in next Testing release. I don't know if there have been changes also in the force calculations (which could affect the exhaust), but, if any, they should be present in next Testing release too.
Re the shadows problem, I'm sorry but I'm not able to reproduce the problem. Here it works correctly.
#1772
Posted 27 September 2023 - 01:58 PM
Paul :-)
#1773
Posted 27 September 2023 - 02:36 PM
https://i.imgur.com/7oJomimh.jpg
https://i.imgur.com/iONvsYTh.jpg
Is there a way to get the dark shadows shown in the Shapeviewer shot (top) to show in game (bottom).
I have Dark Shade applied to the polys that need it and dynamic shadows enabled but it doesn't show in game.
Randy
#1774
Posted 28 September 2023 - 03:37 AM
Spring Clear, note the green and brown transfers used as farm fields. You can also see the Mohawk River in the background.
https://images2.imgbox.com/7b/07/Z6mgc9pe_o.jpg
In Winter Clear you see the fields and river are the same 247/247/247 white color.
https://images2.imgbox.com/bc/a0/QY7vTUGp_o.jpg
In Winter Snow the transfers and river are now a grey color and not the 247/247/247 white color used for the transfers and terrtex.
https://images2.imgbox.com/c1/d5/6qKbFcpK_o.jpg
You can also see the barn and train cast shadows in the Spring Clear and Winter Snow on the terrtex but not in the Winter Clear shot.
Paul :-)
#1775
Posted 28 September 2023 - 12:32 PM
graphics is definitely outside my knowledge, sorry. I'd only ask to test whether the same occurs with the official OR versions.
Paul, is your screenshots' route located in Canada? I was wondering if the shadows problem has something to do with the sun angle. Could you test with a route located at mid US latitudes, if you want to do a short test?
#1776
Posted 28 September 2023 - 03:45 PM
My route is in Upstate New Your, near Albany. I'd have to find a mid-west American route to download and test, I'll look around. Or maybe I can just create something simple with a could of structures, a field, and a few trees.
Paul :-)
#1777
Posted 28 September 2023 - 04:29 PM
charland, on 27 September 2023 - 10:13 AM, said:
...
First shot is from OR 1.5.1, the smoke appears correctly after the settings were changed long ago so the smoke would be so bad with MSTS settings. This remained the same until ORNYMG 147.
https://images2.imgbox.com/02/17/lQXHIMWv_o.jpg
In ORNYMG 147 the smoke looks much like if did when an engine with MSTS smoke settings was brought into Open Rails.
https://images2.imgbox.com/90/00/if07JaEb_o.jpg
Paul :-)
Hello, Paul.
Couldn't it be caused by usage of different diecelsmoke.ace texture in said versions?
#1778
Posted 28 September 2023 - 04:35 PM
Paul :-)
#1779
Posted 29 September 2023 - 04:05 AM
Mid-WestSummerClear.jpg
https://images2.imgbox.com/b7/f3/CrRf0n4j_o.jpg
Mid-WestWinterClear.jpg
https://images2.imgbox.com/f5/6e/d2tzSEkJ_o.jpg
Mid-WestWinterSnow.jpg
https://images2.imgbox.com/90/fb/spQ1Owuc_o.jpg
Paul :-)
#1780
Posted 05 October 2023 - 11:51 AM
Someone know why? This use to work fine in MSTS, was there something added to make this less enjoyable?
Paul