Rel. 26 of OR NewYear MG is available as always here
http://www.interazio..._NewYear_MG.zip .
It is aligned with rel. x1.3.1-68 of the standard OR; moreover the MG adaptations are aligned with those of perpetualKid, which now is refining the MG adaptations.
Additional features not (yet) available in the standard OR are:
- addition of track sounds in the sound debug window (by dennisat)
- change of the font family and dimension for the digital displays in 2D cabs
- UPDATED: F5 HUD scrolling by mbm_OR (with improvement requested by steamer_ctn)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- enable/disable on screen control confirmations with Ctrl-Alt-F10
- removal of on screen notification of camera change
- improved dynamic management of trough refill, see here
http://www.elvastowe...-water-troughs/ , by steamer_ctn
- activity specific options setting, see here
http://www.elvastowe...post__p__247247 , by steamer_ctn
- UPDATED: second phase of advanced management of couplers, see here
http://www.elvastowe...vanced-coupler/ , by steamer_ctn
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow, see here
http://www.elvastowe...post__p__248023 (by mbm_or)
- enhanced human dispatching for AI trains, see here
http://www.elvastowe...post__p__247752 .
- removed bug in OR MG concerning display of ETCS gauge (by dennisat)
- removed OR-MG specific bug not displaying some icons in TrackViewer (by dennisat)
- improved distance management in roadcar camera
- animation of bell, see here
http://www.elvastowe...bell-animation/ (with the support of mrmosky) (now bell animation FPS can be tuned via .sd file)
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- second phase of wheel bearing management, see here
http://www.elvastowe...earing-impacts/ (by steamer_ctn)
- NEW: added flag Cab3DFreightAnim to define 3dCab specific static freight animations. If flag is set with following line within the FreightAnimStatic block
Cab3DFreightAnim ( 1 )
the static freight animation is seen only when camera is set to 3D cab; if it is not present the freight anim is seen only with all other camera types.
It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.