Just some ideas
#11
Posted 07 January 2018 - 11:13 AM
#12
Posted 07 January 2018 - 11:54 AM
ATSF3751, on 07 January 2018 - 09:53 AM, said:
Brandon
The default key command for bailing off is the forward slash.
#13
Posted 07 January 2018 - 01:39 PM
ATSF3751, on 07 January 2018 - 09:53 AM, said:
Brandon
If we can get past the hurdle of OR supplying couplings where none exist in a wag file so that it acts in the same way as MSTS, I am pretty sure that at some point the invisowag can be used to carry the scenic part of the fuel/water item, hydrant of coal/oil truck. We already have the code for refuelling if not close to a refuelling point for steamers.
#14
Posted 12 January 2018 - 02:35 AM
Brandon
#15
Posted 12 January 2018 - 05:04 AM
#16
Posted 26 January 2018 - 10:44 PM
Brandon
#17
Posted 14 February 2018 - 03:42 PM
-Steam Locomotive Boosters- Having working boosters for steam locomotives that have them.
-Smoke on Steam Locomotives needs some improvements/re coding. Synchronized Smoke to locomotive drivers and puffing as smoke is exhausted along with lift.
-Bells on steam locomotives swing back and forth
-Sounds echo while in dense areas
-Changing weather while playing/real time weather
-Servicing of locomotives and freight cars
-Dynamic lighting
-minor derailments
-Hotboxes on locomotives and cars along with working hotbox detectors and car readers
-Giving Track warrants while in Multiplayer mode
-Being able to blow more then one whistle if double heading with steam locomotives. What I mean is if double heading being able to blow both engines whistles if double heading. Also could be done for diesels as well
-MOW track warrants/running by working MOW equipment
-Working FREDS.
-Broken switches and track, washouts and other real life situations
Well thats it for now but I am sure I will come up with more in the future. Let me know what you guys think of some of these ideas and if any would be feasible to put into the game.
Brandon
#18
Posted 15 February 2018 - 06:05 AM
Minor defects on cars would probably not be too hard, either. I'm led to believe diesels have random failures, so the idea has just been started.
Detectors would probably just require some sound files for the call-out, and a test for any sefects in the train. Giving an axle location in the train could be difficult, but I'm not sure how accurate real detectors are.
Warrants could probably be given now if they have a paper copy and the dispatcher reads them. An electronic one would be better, but I'm not sure if that could be worked into some dispatching software.
I think there has been talk of having FREDs as objects rather than rolling stock. Not sure about where that went
Broken rails and switches, probably possible. Washouts, I'm not so sure about
#19
Posted 15 February 2018 - 06:35 AM
Quote
This is available in other games, OR would need a dirt_shader tho' ...
#20
Posted 15 February 2018 - 07:34 AM
Christopher