Genma Saotome, on 25 October 2017 - 06:32 PM, said:
A bit more feedback. It appears you've changed how the user interacts with displaying the water height screen as well as display/hide water layer. What I see now is hte need to select a patch before you can do display/ hide water... and that Display Water height appears to be limited to the tile where the camera is located.
No. You can select any tile, not only one where camera is.
Genma Saotome, on 25 October 2017 - 06:32 PM, said:
Similar, display/hide water (layer) would also be better if the icon activated the function and then the application occurred where you clicked.
But what is wrng with selecting all patches you want water and right mouse -> toggle water?
Genma Saotome, on 25 October 2017 - 06:32 PM, said:
Moving the camera position is more of a bother than moving the mouse cursor.
You don't need to move the camera.
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Using the Put function to apply a different texture does not reset the scaling. I suppose you could say that's the way it should be but I believe the application of a different texture should reset scaling, rotation, etc. etc. to whatever has been specified for use with Put.
Use right button -> put texture.
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More feedback... Scale function works as expected (at first) but when you return to a patch that has been scaled, say from 1 to 4, the value displayed in the properties window is 1, not 4 as it should. Entering 4 a second time scales the image a second time (I expect this means a value of 16). Leave... return... the value displayed is 1 again.
Because there is no such thing like scale value. I can of course guess the value from transformation values, but it will not work in complicated cases (crop or different X/Y transformations - but you can't do it TSRE anyway).