No power of two limitation Texture mapping just got more interesting
#1
Posted 18 October 2017 - 02:20 AM
It seems like this will be the way to go for this model, but can anyone think of any reasons that textures of this resolution may not load for other users? Are there any video cards with funky limitations, or should anything capable of handling hi-res textures (i.e. anything made in the last ten years) be able to deal with it (i.e. was this power of 2 stuff purely a game engine limitation on whatever platforms I had been developing for before)? Should I make a demo model and gather data from the larger community, or should I assume it will work for everyone running OR? I know that many MSTS users are still using ancient machines, but I don't intend to imply or provide any back-compatibility. I've had enough of adding noise to textures to avoid blotchiness, inefficient materials, and running models through third-party programs just to get them to work.
#2
Posted 18 October 2017 - 06:26 AM
#3
Posted 18 October 2017 - 07:05 AM
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#4
Posted 18 October 2017 - 10:08 AM
ErickC, on 18 October 2017 - 02:20 AM, said:
It is possible some older graphics cards will not load it, but I suspect at this point we're talking really old.
Also, according to the Direct3D feature levels (footnote 3), you will probably not be able to provide mipmaps (this may affect the texture's appearance when far away or at a big angle to the screen), nor use the wrapping UV mode. If these are not currently a problem for you, you're good.
#5
Posted 18 October 2017 - 10:24 AM
thegrindre, on 18 October 2017 - 07:05 AM, said:
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This thread emphasizes the point of OR doing a freeze for XP, and moving on. Most developers of new features will not have the resources of testing for XP related capability.
#6
Posted 18 October 2017 - 04:37 PM
James Ross, on 18 October 2017 - 10:08 AM, said:
Seems these are only DX9-level issues. I actually set my mip LOD bias to -5, because MSTS never did a good job of handling them, so they always just made the entire model look like garbage at anything but the most severe viewing angles. I also never "tile" textures.
thegrindre, on 18 October 2017 - 07:05 AM, said:
This sounds like a job for the material test cube. I'll come up with something soon-ish.
#7
Posted 18 October 2017 - 08:44 PM
BillC, on 18 October 2017 - 10:24 AM, said:
I didn't read that into this thread.
XP is still going strong with many of us still.
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ErickC, on 18 October 2017 - 04:37 PM, said:
Either thru PM or e-mail. Doesn't matter to me. I will gladly help.
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#8
Posted 18 October 2017 - 11:42 PM
#9
Posted 19 October 2017 - 10:34 AM
MTC-OR.zip (1.26MB)
Number of downloads: 604
I would encourage many users to try it out, to see if this will be a problem or not with a wider release. I suspect that any DX9-or-greater-compatible card will be problem-free.
#10
Posted 19 October 2017 - 11:09 AM