Csantucci, on 13 February 2022 - 01:27 AM, said:
I'm desiring since considerable time to have something like this implemented into OR.
If you want to send me the crane (if possible already with the animations in the various directions, even if not active) I can see if something specific to handle this can be added into OR. When I developed the discrete ORTSFreightAnims, I had in mind such extensions. However, no promise about results :)
Hello
I think there are two things here that are related.
One is an animation of a fuel intake point. It now consists of only two cubes. Z is also a fuel pick-up point, only the fuel type is different. It would be good to change the two-frame animation. Then you could also animate a conveyor belt. I did it before but when I realized he only knew two dice, I put it on ice.
The other is a matter of vehicle-side animation. What is good now for bulk goods like coal. Not for a container, because it is an ugly sight of a container popping up from the bottom and growing.
One tip. It should be something like what Peter did with the air hose animations. Not at one moment, visible at another. Or the container moved by the crane is a separate shape that is removed from the crane and becomes part of the wagon as ORTSFreightAnims.
I'm just thinking out loud.
Sincerely, Laci 1959