Elvas Tower: Going beyond the 4 GB of memory - Elvas Tower

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Going beyond the 4 GB of memory Rate Topic: -----

#271 User is offline   xavivilla 

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Posted 05 July 2018 - 12:09 PM

Thanks for your job.

#272 User is offline   istvanek 

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Posted 05 July 2018 - 12:12 PM

Thank you Carlo

#273 User is offline   edwardk 

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Posted 05 July 2018 - 04:53 PM

Carlo,

Are the updates strictly using V3.6 or are you mixing in some of V3.7 work along with V3.6?

Edward K.

#274 User is offline   Hobo 

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Posted 05 July 2018 - 05:22 PM

THANK YOU - - - Carlo !
I for one appreciate each and every extra upgrade that you surprise us with .

Thanx Again !
Rod

#275 User is offline   Simon E 

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Posted 05 July 2018 - 06:11 PM

Im Enjoying these updates, 64 Bit, really helps, especially when you have insanely decided, to do your entire country of origins, Rail Network!
(Like we have done here)


#276 User is offline   Icik 

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Posted 05 July 2018 - 10:34 PM

Hello Carlo, thank you for update!

I can not get rid of the impression that the shadows here in the MonoGame version look worse than the classic XNA version.
Carlo, do you think it would be possible to repair the shadow display so it's the same quality as the classic XNA version?

#277 User is offline   Csantucci 

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Posted 07 July 2018 - 12:20 AM

View Postedwardk, on 05 July 2018 - 04:53 PM, said:

Carlo,

Are the updates strictly using V3.6 or are you mixing in some of V3.7 work along with V3.6?

Edward K.

I use a MG intermediate version between V3.6 and V3.7.

#278 User is offline   dennisat 

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Posted 07 July 2018 - 02:15 AM

View PostCsantucci, on 07 July 2018 - 12:20 AM, said:

I use a MG intermediate version between V3.6 and V3.7.


I've been running a development release of Monogame 3.7 for some weeks now and haven't noticed any problems but I don't have a great variety of routes. I haven't tried any performance comparisons yet but subjectively I haven't noticed any improvements or deteriorations. I'll install a later development release sometime in the next few weeks.

Dennis

#279 User is offline   edwardk 

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Posted 07 July 2018 - 04:35 PM

I have been running the monogame version quite extensively and so far no issues. I did notice in the development version that many of the changes took place in the SceneryShader.fx file.

Edward K.

#280 User is offline   edwardk 

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Posted 07 July 2018 - 09:40 PM

Looks as if I spoke too soon. After running it most of the day with an activity, I exited out. When I wanted to go back to the activity, I am now getting an error. I tried doing something different, but I am unable to launch any process. This version is not the development version. Log is below. I will check the development version to see if I get the same error.

Edward K.

Attached File(s)



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