I have built a model of a turntable that I am trying to animate with no success.

The model was created in Blender and I have set up the hierarchy so that there are basically three components. The object I call "MAIN" which is the square pier upon which the table is supported, an object I call "Pit", which includes the base, the perimeter walls and the rail and ties for the table, and an object I call "Table", which is the part that should rotate. In Blender, when I grab the item I call Table, all of the components rotate together within the pit as desired. I exported the model to an MSTS shape file and added the following animation code:
animations ( 1
animation ( 3600 30
anim_nodes ( 1
anim_node Table (
controllers ( 1
tcb_rot ( 3
slerp_rot ( 0 0 0 0 1 )
slerp_rot ( 1800 0 0.9999822 0 5.95526E-03 )
slerp_rot ( 3600 0 0 0 1 )
)
)
)
)
)
)
When I open the model in shape viewer and animate it the entire model is rotating. I have read the previous posts about animating turntables and thought that I understood what needed to be done, but obviously I don't. I did search around for a detailed guide on animating models but so far have only found bits and pieces so I am simply "cold copying" that code into the file.
Certainly not my preferred way of doing such things. Can someone please help?
Paul http://www.elvastower.com/forums/public/style_emoticons/default/biggrin.gif
P.S. Does anyone know of a good, detailed guide on the code in shape files that deals with animation?