Elvas Tower: Cab position on normal and widescreen monitors - Elvas Tower

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Cab position on normal and widescreen monitors Rate Topic: -----

#31 User is offline   Csantucci 

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Posted 12 August 2017 - 08:26 AM

Attached you have the 2 modified runactivity exe files to replace within x.3915, that correct the problem.
The patch is operating when all these conditions are met:
- the FOV preset in the options is 45 degrees
- Cab2DStretch is set at 0
- the aspect ratio is bigger than 4:3
- a cabview is available.
The patch forces the horizontal FOV at 60 degrees and consequently recomputes the vertical FOV (which will be < 45 degrees) for the cab camera. Other cameras are unaffected.


Pls. check if the patch is OK and if it works correctly also changing cabs, changing cameras and so on.

14/8/17: Attached files deleted because patch committed in x.3917

#32 User is offline   Borislav 

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Posted 12 August 2017 - 11:17 AM

Ok, I am not sure we are on the same track here, but this patch does nothing on my computer.

If I use a cab with .cvf configured for SS on my laptop WS monitor, and leave the default value at 45, I get the aforementioned discrepancy.

I get the same discrepancy if I use a cab with .cvf configured for WS monitor in windowed SS mode, with 45 default value.

Again, the only way to make the same .cvf file look correct in BOTH cases is to change the default 45 value to its appropriate value, depending on whether I am using .cvf configured for SS on my laptop WS monitor, or .cvf configured for WS monitor in windowed SS mode.

#33 User is offline   Csantucci 

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Posted 12 August 2017 - 12:01 PM

This is what I get with an 800x600 window:
Attached Image: 800x600.jpg

This is what I get with a 1280x720 window:
Attached Image: 1280x720.jpg

This is what I get with a 1600x900 full screen:
Attached Image: 1280x720FS.jpg

The three pictures are coherent referring to the relative position of the world.

#34 User is offline   Borislav 

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Posted 12 August 2017 - 12:15 PM

In all three cases the default value of Viewing Vertical Fov in display options is left at default 45?

#35 User is offline   Csantucci 

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Posted 12 August 2017 - 12:22 PM

Yes, and %cab 2d stretch is zero.

#36 User is offline   Borislav 

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Posted 13 August 2017 - 05:20 AM

I'll download today a fresh x.3915 version and try again. Perhaps it has got to do with my updated ORTS. I've had problem before with updated version not working properly.

#37 User is offline   Borislav 

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Posted 13 August 2017 - 10:06 AM

Ok!

I have managed to get it working the way I described above. HOWEVER, there is now a different "problem" - when I scroll the cab up and down, the vertical direction changes dramatically.

Picture 1 - scrolled all the way up:
Attached Image: Open Rails 2017-08-13 08-00-56.jpg

Picture 2 - scrolled at around the middle - this is what the cab view should look like concerning direction and position:
Attached Image: Open Rails 2017-08-13 08-01-02.jpg

Picture 3 - scrolled all the way down (notice how the nose of the cab is pointed way downward):
Attached Image: Open Rails 2017-08-13 08-01-06.jpg

#38 User is offline   Lindsayts 

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Posted 13 August 2017 - 11:53 AM

Sorry for coming in to the discusion late, I am having great difficulty with my internet service, A couple of points...................

(1) One should NOT assume a particular field of view angle as this CAN be altered, I in fact I set mine much narrower as one gets a far better view of signals.

(2) The aspect ratio of the cabview as built should be kept unaltered, but should be scaled to suit so it fits the monitor.

(3) One should not assume the cabviews a particular aspect ratio, OR (up till now) has allowed any aspect ratio for the cabview, I do all mine 16 x 10 as it fits my 2560 x1600 monitor correctly and cab stretch is set to display this correctly. When 4 x 3 cabviews are used cab stretch is set to suite.

(4) Unfortunately there is NO correct way to display cabviews on todays monitors as a correct cabvview would require a monitor that was much taller then even 4 x 3 monitors and I personally find scrolling the cabview is NOT really the answer.

LIndsay

#39 User is offline   Csantucci 

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Posted 13 August 2017 - 12:08 PM

View PostBorislav, on 13 August 2017 - 10:06 AM, said:

Ok!

Good that it works!

View PostBorislav, on 13 August 2017 - 10:06 AM, said:

I have managed to get it working the way I described above. HOWEVER, there is now a different "problem" - when I scroll the cab up and down, the vertical direction changes dramatically.

As far as I know this is a wanted feature. Vertically scrolling the cabview has been considered as rotating the observer's head around the x axis, so a rotation has been applied to the external world.
I think this effect was there also before my patch, wasn't it?

View PostBorislav, on 13 August 2017 - 10:06 AM, said:

Picture 3 - scrolled all the way down (notice how the nose of the cab is pointed way downward):
Attachment Open Rails 2017-08-13 08-01-06.jpg

Looking at the nose's position unfortunately pinpoints a quite unresolvable problem : the nose should be part of the external world, and therefore should move together with it. But this is impossible, because the nose is part of a 2D cab. The problem wouldn't exist in a 3D cab.

So, what do you suggest the world should do when vertically scrolling the cab?

#40 User is offline   Borislav 

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Posted 13 August 2017 - 01:12 PM

I see. Yes, you are right. This effect exists without the patch as well.

Is it possible to make the scrolling work like in a picture viewer? Meaning that you pan around the image, while the image remains stationery?

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