Cars and Xings car/truck paths
#21
Posted 11 July 2017 - 05:24 AM
Does it make sense to have new software create a workaround to accommodate a workaround to accommodate flaws in old software?
I'm sure there are dozens of routes where it was used, but hundreds sounds just a bit hyperbolic. I've been building routes for 10+ years, and have never used that technique to "fix" crossings.
We're lucky the developers found a fast solution, but also consider that your fix comes at a cost -- there's now additional CPU time needed in the name of backward compatibility. It might be tiny, but it all adds up.
If there were a switch or option to disable all of the various backward compatibility workaround fixes, maybe I'd be a little more supportive of creating workarounds for workarounds within OR...
#22
Posted 11 July 2017 - 05:54 AM
There are no routes available that have been created using the new OR route editor, that might take a year for the first one to come out. There are over 8000 routes in the Train Sim library, why wouldn't you want them to continue to work properly... that's the point.
Paul
#23
Posted 11 July 2017 - 06:03 AM
eolesen, on 11 July 2017 - 05:24 AM, said:
Hi eolesen, that's only two tests, the CPU overhead is really negligeable and the benefit is significant. Where CPU overhead may be significant, like removing the very rare forest trees on cross-tile tracks, it may occur that I prefer not to provide fixes (maybe some other developer would).
#24
Posted 11 July 2017 - 06:49 AM
eolesen, on 11 July 2017 - 05:24 AM, said:
Does it make sense to have new software create a workaround to accommodate a workaround to accommodate flaws in old software?
I'm sure there are dozens of routes where it was used, but hundreds sounds just a bit hyperbolic. I've been building routes for 10+ years, and have never used that technique to "fix" crossings.
Unless you build the crossings like something from 2001 and every crossing is 90 degrees how do you do it? All the better routes use many crossings other then 90 degrees and this is the only method I know of. So these fixes in OR are a necessity or we just have to stop using the routes and sit on our hands waiting for an OR only route.
#25
Posted 11 July 2017 - 07:45 AM
waivethefive, on 10 July 2017 - 12:56 PM, said:
Wouldn't it be better to have the ability to set custom clearances when we place level crossings via TSRE? Route builders should have the ability to set distances that are longer for crossings that are sharply angled and the car spawner simply reads the data and holds the vehicles back. No need for all this stubby track buried under roads, nor any elevation comparisons added to the code to 'save the day'. Of course, such a proper fix would require moving beyond the MSTS RE, a challenge in and of itself among the self-proclaimed 'old guys'. But I'm sure Open Rails will still be at fault somewhere, anyhow.
waivethefive, on 10 July 2017 - 12:56 PM, said:
You are completely missing the point. Open Rails needs to respect those "dumb features to accommodate MSTS" because 97% of the content that OR is using was created and intended for MSTS...before OR was even dreamed up.
Open Rails has enhanced MSTS in several ways, but it's still going through growing pains. There are lots of features and enhancements that can be added, but they have to be added. And then they have to be implemented by route builders... and older routes are not going to just magically implement those improvements. Until those "enhancements" are added, there's absolutely nothing wrong with the contemporary crutches. And even when those enhancements are added, those old crutches may remain.
Everybody has different goals and strategies when making routes. I have yet to see a perfect and ideal route. Every route I've seen has aspects that I think were done wrong, some of which I take the time to correct. It's silly to argue about whether something like how roads should be placed around crossings. Life is just too darn short.
#26
Posted 11 July 2017 - 07:19 PM
On the Stable 1.2.3766 I get a fatal error on startup
I could not find x.3897 to download to test it.
On the latest testing x3892 it WORKS LIKE A CHARM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
THANK YOU!!!!!!!!!!!!!!!!!!!!
I switched to OR because of the superior performance it could give, and thank you again for living up to the OR Teams Mission Goal
I quote:
"Better Than Microsoft Train Simulator
One major technical objective has been to achieve backward compatibility with existing Microsoft Train Simulator content, extending the life of community and commercial content developed over the last decade and more."
We appreciate you guys a lot if it is not said enough...............
Csantucci, on 11 July 2017 - 12:21 AM, said:
Pls. try this before I upload the patch.
Runactivities_crossings.zip
#27
Posted 11 July 2017 - 08:52 PM
Rick-MONON, on 11 July 2017 - 07:19 PM, said:
Rick, Carlo probably assumed you knew about James Ross's site that contains all the builds >>> http://james-ross.co...jects/or/builds
3897 is the latest posted there. (as of the time of this post)
#28
Posted 11 July 2017 - 09:23 PM
#30
Posted 12 July 2017 - 11:25 AM