Lindsayts, on 13 June 2017 - 01:57 PM, said:
Earlier in this thread an OR developer said there were few active route developers, this does appear to be true. The reason's are..............
(Lindsay gets on soap box..................) :)
MSTS is seen is old hat
MSTS's editor and and tools do not run well on latte versions of Windows.
MSTS's editor and tools are diffciult to use as is.
OR itself does NOT at this stage have a route editor.
OR REALLY requires a route editor now, the justification that we will not work on a route editor as few are using it is SELF DEFEATING and is a sure way to destroy OR on the long run.
Lindsay
Lindsay is exactly right. Look, I got into train simming because I got frustrated with the space and financial outlay required to build an actual model railroad, and I imagine that I'm not the only one, in fact I'd guess that a large portion of train simmers are former or frustrated MRRs like me. I want to build routes! But the editors with MSTS are cantankerous, kludgy afterthoughts and I don't have the patience to deal with their inconsistent behaviour and constant crashing (and I'm well aware that others have been using them successfully, but that's them, not me.) I have been patiently waiting for over a decade for the OR team to introduce an editor, in vain.
The only reason I'm resuming route building is because Goku wrote TSRE. As Lindsay has pointed out, the OR team's refusal to deal with the editing issue is a grave error in judgement that is only serving to drive people away to other sims, as I did for over a decade. Shades of the VHS/Beta wars, and if the superior product (OR, in my opinion) lacks support, it'll suffer the same fate as betamax, for exactly the same reason. Yes, physics is important; Yes, realism is important; But not everyone is as hung up on them as the OR developers seem to be, everyone has different priorities, and I think the devs need to reexamine theirs, in light of what the community needs. Are you doing this for the community or strictly for yourselves? Frankly, a lot of the devs' comments on this thread read like pouty children jealous of someone else playing with their toys; So Goku hasn't made his editor in exactly the way you'd like? At least he's addressing this grievous lack of vision on the devs' part, and that's good enough for me. If his idea for procedural track works half as well as the rest of his editor, it'll still be better than the MSTS editors, and infinitely better than the still-nonexistent OR editor.
Bob