James Ross, on 01 May 2021 - 05:50 AM, said:
Ok, then I will try to write a code for Scenery.cs -> class WorldFile to register the clocks of a w-file by their clock hand names.
Kind regards
Jonas
Posted 01 May 2021 - 03:13 PM
Posted 02 May 2021 - 09:52 AM
Posted 02 May 2021 - 11:43 AM
rickloader, on 02 May 2021 - 09:52 AM, said:
rickloader, on 02 May 2021 - 09:52 AM, said:
rickloader, on 02 May 2021 - 09:52 AM, said:
Posted 03 May 2021 - 10:19 AM
rickloader, on 02 May 2021 - 09:52 AM, said:
Quote
Posted 04 May 2021 - 01:20 AM
Posted 04 May 2021 - 08:39 AM
Posted 04 May 2021 - 10:55 AM
YoRyan, on 04 May 2021 - 08:39 AM, said:
Posted 18 July 2021 - 07:14 AM
Posted 19 July 2021 - 06:06 AM
Posted 19 July 2021 - 10:17 AM
Aldarion, on 19 July 2021 - 06:06 AM, said:
Posted 20 July 2021 - 03:08 AM
cjakeman, on 19 July 2021 - 10:17 AM, said:
Posted 20 July 2021 - 09:45 AM
cjakeman, on 18 July 2021 - 07:14 AM, said:
Posted 16 December 2021 - 08:09 AM
jonas, on 13 January 2020 - 09:38 AM, said:
2 ClockItem( AnalogClock.s analog ) ClockItem( DigitClock.s digital Digit_Sets ( 1 Digit_Set ( Digit_Position ( -0.97 1.624 -4.02 ) comment(related to pivot of main-subobjebt) Digit_Azimuth ( -180 -180 -180 ) comment(facing direction -> seen in eng or wag files) Digit_Separator ( ":" ) comment(Sign witch separates the digits of hour, minute an second) Digit_Textur ( Numbers.ace ) comment(Texture with Numbers -> seen in Speedpost.dat) Digit_Colour ( ffff0000 ) comment(overwrite the color of digittexture -> here "Numbers.ace") Digit_Text_Size ( 0.16 0.13 0 ) comment(size of digits -> seen in Speedpost.dat) ) ) )
Posted 10 January 2022 - 04:11 PM