James Ross, on 24 March 2016 - 03:01 AM, said:
Hi lateagain,
There are modifications in versions X3480, X3481 and X3482 which are meant to help; however, please do not assume things can be magically fixed, as that is not how things work.
If the feature is still not working well for you and your content, you can turn it off in the options, in Simulation > "Curve dependent resistance" and "Curve dependent speed limit".
As for the cab FOV, you can also adjust that in the options, in Video > "Viewing vertical FOV".
Hi James,
Yes thanks, I just got a "heads up" on ts.com about "Curve Dependent Speed Limit" and that indeed is a solution for now. BTW please don't assume that my comments and criticism imply a "snapping of fingers" for an Instant Fix. I was a technician most of my life so I appreciate that any good fix takes time and research. However the point of any development has to be a two way communication between developer and user. :thumbup3:
However the Cab FOV is NOT adjustable, for reasons we've just been discussing over on ts.com. See this thread :
http://www.trainsim....ew-angle-change
SURE there's a field to change it but that renders most cabviews unusable. :negative:
Using my technicians skill of fault diagnosis the cause seems simple to me. The solution for the developers may however be harder to implement?
Here as I see it is the issue. In MSTS all "Cameras" or Viewpoints were individually customisable. Your 2,3 & 4 "Cams" could all have different FOV's. Lets call them "Focal Lengths" for a Camera analogy?
The Cabview FOV was set separately from these "Outside Cams" anyway, but could still be edited if it did not suit.
Of course hopefully in the fullness of time more progress on 3D cabs can be made, but until then there are a number of MSTS cabviews that have different types of view.
The preferred "portrait" lens in 35mm photography was the 85mm lens. This was because it captures perspective closest to how the human eye see's it. This is the equivalent of 29 degrees. We mustn't confuse the FOV of the human eye, which with peripheral vision is much wider, with the area of our vision that is in focus.
Now I'm not a coder, but my question would be how difficult would it be to replicate the customisation of individual cams as is already achievable in MSTS? :good: