Posted 10 February 2023 - 02:28 AM
Erick, thank you very much for your offering. Originally I didn't plan to deepdive into the exporters spiritual world, not even talking about the 3dsmax itself. If you feel like you would like to see how your models perform as gltf's by trying to export them to this format, I would gladly participate in a testing session, like I do with Robert. But I would rather stay at the coding side for now. I have quite a lot to do. For example currently I am rewriting the binary loader of the gltf's, because I am not satisfied with how I coded it originally. I try to modify the code to shovel all the binary data directly over to the GPU at load time, without any further midtime processing, and set up the buffer structures (ibo/vbo) accordingly later. Actually this is how it supposed to work in the first place, but it would have been hard to do this all together with all the other modifications, so I've chosen an easier path. (With this modification loading a gltf will be much faster than loading an s file.) When I am finished with this, and make all the necessary visual tests pass (the models available with the git clone above), I will ask James to review the code, and merge eventually.