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What about loading coal in a coal train? Rate Topic: -----

#71 User is offline   Csantucci 

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Posted 04 October 2015 - 11:21 PM

Glad to see that this feature is of interest. Referring to widening of functionality, I will study what is enough general, or of interest of groups or people, and easy to implement.
I e.g. would like to have the possibility to attach more .wag include files, with different names, to a single .wag basic file. This however would require a consist builder managing that.

#72 User is offline   JohnnyS 

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Posted 13 October 2015 - 05:55 AM

Hi,

Tried using the FreightAnims from the demo models onto an altogether different wagon.

For comparison...

Demo
https://c2.staticflickr.com/6/5629/21234113934_c180da3111_b.jpg

Double stack well car
https://c1.staticflickr.com/1/757/21514970403_2fa2a4f38f_b.jpg

If anyone is feeling adventurous the wagon in question is from the MSTS/ORTS ATWells Double Stack Ocean Set #12 pack by Andrey Tucker-Wells: http://www.trainsim....right&fid=31039

The code for the OR .wag file

include ( ..\\DTTX_53306.wag )

Wagon (
ORTSFreightAnims
	(
        MSTSFreightAnimEnabled ( 0 )
        WagonEmptyWeight( 22.89t )
				FreightAnimStatic
				(
				SubType( Default )
				FreightWeight( 33.64t )
				Shape( "..\\MMP_COMMON\\Con_40ft_Dry_Van\\40dv_MSCU.s" )
				Offset( 0.0, 2.88, 0.00 )
				)
				FreightAnimStatic
				(
				SubType( Default )
				FreightWeight( 16.8t )
				Shape( "..\\MMP_COMMON\\Con_20ft_Dry_Van\\20dv_OOLU.s" )
				Offset( 0.0, 0.29, -3.07 )
				)
				FreightAnimStatic
				(
				SubType( Default )
				FreightWeight( 16.8t )
				Shape( "..\\MMP_COMMON\\Con_20ft_Dry_Van\\20dv_OOLU.s" )
				Offset( 0.0, 0.29, 3.07 )
				)
	)
)


#73 User is offline   StationWhere 

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Posted 25 January 2016 - 12:40 AM

Bonjour.
Depuis que j'utilise MSTS, j'ai toujours eu beaucoup d'intérèt pour ce sujet.
Il y a deux domaines:
a) Les données physiques de chargement. (quantité, volume delivré/accepté).
B) La représentation graphique de chargement (animations objet PICKUP et wagon).
Sur ce point B) FREIGHTANIM.... Pourquoi pas.... Mais pour ma part, j'avais essayé diverses solutions. Et avec la dernière version de MSTS, il est possible d'avoir:
1. Un objet shape.S PICKUP animé et qui fait de la poussière par exemple.
2. Un wagon (Tombereau ou Tremie) avec un parametre INTAKE et une PARTIE (PART) animée qui monte ( ou pourquoi pas qui descend ). Cette partie animée se tenant dans une sorte de 'double fond' du wagon avant animation.
Les deux sont possibles sous MSTS reste le déclencheur coté wagon. Ca je n'ai pas de solution.
Merci à tous pour votre intérèt sur ce sujet.

Since I use MSTS, I had been very interessed by this subject.
This probleme has two parts:
a) Physical data of loadind (quantity, volume/delivered/accepted)
B) graphic view of the load (PICKUP and WAGON animations)
About this B) FREIGHTANIM.... Why not...But for me, without technical knowledge, I tried various solutions. With the MSTS that we know, and it's possible to have:
1. A SHAPE.S PICKUP object animated and producing powder for example.
2. A WAGON (Tombereau ou Tremie) with a INTAKE parameter and an animated PART which go up (or go down). This animated part beeing hided in the bottom of the wagon.
But All stop here for me. My science is not sufficient to invent a solution for START animation.
Thank for your interest about this subject.


#74 User is offline   Csantucci 

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Posted 25 January 2016 - 08:54 AM

You can get detailed info about what is currently available in OR on this subject in paragraph 9.3 of the manual.

#75 User is offline   StationWhere 

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Posted 26 January 2016 - 04:49 AM

Hi.
Thank you for your answer.
Where can I get ( or download ) this manual?
Regards

#76 User is offline   Csantucci 

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Posted 26 January 2016 - 07:55 AM

If you download the Testing Version from here http://www.openrails...wnload/program/ you will find also a Documentation folder containing the Manual among other documents.

#77 User is offline   StationWhere 

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Posted 27 January 2016 - 09:22 AM

Thank you! I never imagined that a documentation about this exist.
I am Gratefull

#78 User is offline   StationWhere 

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Posted 23 February 2016 - 04:55 AM

Ahhhhh! Yes! Very gratefull! Thank you!

Thank to the OpenrailsTeam for the developpement upon this subjectr!
I was waiting this feature since 2008. I tried many times with MSTS but without success.
Thank you.

You can see a klein video from me about.
https://youtu.be/LccgF0cGCZY
Dont be harsh with the landscape, pickup object, freightAnim adjustement and building. It was not a priority for me.

Bravo OpenRails!
Alain

#79 User is offline   midneguy 

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Posted 24 February 2016 - 08:20 PM

Hello and a quick question for the OR team :)

I've been continuing to work on my Heavyweight passenger cars for Open Rails, and in the discussion thread for that topic a subject has come up recently that would be related to pick up objects... I'm in the process of finishing up a couple cars that handle mail, and these include the mail hook on the outside of the car (pictured below). It was asked if I was going to animate the hook to make it work, but without a mail pickup object to trigger it there's not really any reason to do that - or a good way to go about it either (like as a mirror or door animation).

So, after the speculation in that discussion I thought I'd ask if there might be a possibility to add MAIL as something that can be picked up in addition to the freight options that have been added?

Two things would need to happen for this to work... First, the door by the hook would have to open as if someone inside had opened it, and then the hook would have to swing up and out around the rod it is hanging from on the side of the car. These animations would happen in the reverse order after mail was picked up. I would assume this would required two named animation groups in the model hierarchy, one for the door and one for the hook - or alternatively a complex animation with the hook an animated child of the animated door... I can imagine the nodes for the mail door and hook being something like MAILDOOR and MAILHOOK or something similar in the model hierarchy to designate them for this special animation. This would happen at some distance away from a mail pickup object as the train approached, with the hook dropping and door closing after the pickup was past.

The icing on the cake would be if the pickup object itself could be shown with a mail bag hanging from it as the train approached, with the bag disappearing as the mail car passed. I think this would be pretty convincing that a pickup had occurred without actually having to transfer the mail sack to the car which I imagine would be a challenging thing to make happen... Of course a mail pickup object would have to be modeled and set up to go along with all of this...

Anyway, if there might be interest in developing something like this I'd be more than happy to configure the mail cars I've made as might be needed for testing :)

Attached thumbnail(s)

  • Attached Image: MailHook.jpg


#80 User is offline   Traindude 

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Posted 24 February 2016 - 10:17 PM

I'd like to add something to midneguy's post. Here's an example of a typical trackside mail crane for use with the hook mentioned:
http://www.walthers.com/prodimage/79839774/05586389700942.gif

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