Switching train control
#41
Posted 19 July 2015 - 11:31 AM
thank you for test feedback. That is always very useful. Re camera problems, I suppose that at least part of them are pre-existing, that is they are present also only moving the view to another train (even with Alt-9).
Re Raildriver problems, it would be interesting to know if there aren't problem when switching player loco with CTRL-E in trains with more than a loco.
#42
Posted 23 July 2015 - 11:31 AM
#43
Posted 23 July 2015 - 12:44 PM
Referring to a post of yours concerning suspeded mode: "The second time you left-click the mouse you have a further option: if you left-click with the shift key pressed, the former player train is put in suspended mode, that is it won't continue on its path, but instead it will stop where it is. This is possible only if its speed is = 0. You can exit from suspended mode by later reselecting such train as actual player train. A suspended train is shown in orange colour in the train list window."
If the activity starts with the Player at rest (brakes applied) and you immediately jump to another train, is it possible to keep the Player at rest (suspended) until you jump back? Whenever I try this the Player starts acting like an AI train and begins moving. I cannot seem to get the left-click with shift to work. More than likely a glitch on my end.
#44
Posted 24 July 2015 - 12:00 AM
what you desire works here. Here the exact sequence:
1) start the activity
2) DON'T pass the player train to autopilot mode
3) open the Train List Window
4) left-click the mouse in the Train List Window on the new train you want to drive (one click)
5) press the shift key and with such key pressed left-click the mouse again (one click) in the Train List Window on the new train you want to drive.
#45
Posted 26 July 2015 - 12:05 PM
Runactivities.zip (1.34MB)
Number of downloads: 435
It is based on release 3205 and can be decompressed within any release from 3202 to 3205 (and maybe also subsequent ones).
Following features have been added:
1) a waiting point icon for the trackmonitor, that is shown when WPs for new player trains are met in the path. This because the player should know that his train (when run as AI train) would stop at a point for a certain time. The WP is red when approaching it. When the train stops at it, it becomes yellow, and disappears when the time to depart is reached. The icon has been derived from the WP icon of the TrackViewer (thank you Jeroen...)
2) management of the family of Extended AI Shunting functions: the new player train may execute any Extended AI Shunting function that was foreseen for the AI train the player is driving. When the train runs in autopilot mode such functions are executed automatically; when it runs in player driven mode, the player must act to uncouple cars; in this case pop-up messages based on the activity events window appear to help the player.
Care has been taken when the player is driving a train that was foreseen to disappear due to an Extended AI Shunting function, as e.g. when it merges into another train or when it is part of a join-and-split function and is incorporated within another train. In these cases, when the coupling occurs, the player is automatically moved to the train that remains alive. Point 2) required quite long time.
Bugs were also corrected.
Commit is foreseen not before 7 days and anyhow after serious issues pointed out by testers have been addressed.
Camera issues were not addressed, as it is not yet evident to me what the real problems are.
31/7/15 .zip file updated after having corrected a bug
#46
Posted 05 August 2015 - 10:23 PM
#47
Posted 08 August 2015 - 03:25 PM
From 05 August 2015 - 10:23 PM:
Sorry for being so late to this party! This is something I will test in more detail once the "update" has been released. Roaming charges you say....yes this is where the telecom companies make their money on the "impatient" and those of us who have no choice!
Molte grazie Carlo
#48
Posted 10 August 2015 - 11:08 AM
#49
Posted 10 August 2015 - 01:30 PM
#50
Posted 11 August 2015 - 05:17 AM
Csantucci, on 24 July 2015 - 12:00 AM, said:
what you desire works here. Here the exact sequence:
1) start the activity
2) DON'T pass the player train to autopilot mode
3) open the Train List Window
4) left-click the mouse in the Train List Window on the new train you want to drive (one click)
5) press the shift key and with such key pressed left-click the mouse again (one click) in the Train List Window on the new train you want to drive.
Tried it in activity mode...it worked...But I cannot increase the throttle...Please help...
But it is not working in Time Table mode...Please help...