atsf37l, on 09 July 2015 - 05:05 PM, said:
So yeah, once you hook up to a playable engine you can go to its cab and run it wherever you want. The big problem is making the hop from one player to another.
I'm no software guy but it still seems that you ought to be able to point-and-click on any operable locomotive and switch to its cab. If you can point to a switch and throw it with a keyboard/mouse command or uncouple cars in the same way, why can't you point to a locomotive and run it?
:lol2:
Yes, Herb, I agree. I just made sure I was not talking through my very large hat. I had modified the BNSF Scenic Lumber run activity with some other engines in the yard. Also some cars in the bayside yard with another switch engine. In Manual mode I was able to move the player engine in Everett, couple onto the "loose consist" engine, change cabs, drop the player, move off path and run down to the bay yard, couple onto the switcher there, change cabs again, and begin switching. No problems whatsoever. No path was needed. All "in the red" just as you posted.
Neither am I a software guy, but, the way OR is coded, there may be more to it then we are seeing. Although, you would think something interactive...as with the switches....could be figured out. I mean these guys are BRILLIANT.
(okay if that pound of butter, soft soap and BS did not grease the wheel....<_< ) You folks on the OR team are remarkable!