Csantucci, on 03 July 2015 - 10:16 AM, said:
MaxReleaseRate and MaxApplicationRate should be in psi per seconds (accordingly to Realmuto's manual, and also accordingly to OR code), therefore release and application should be faster if values are higher.
First test values of 0.25 were, ahhh, disappointing to say the least. ;)
A value of 10 will achieve a complete release in a 50 car train in about 5 seconds. IMO that's still a bit slow so I'm going to try 15.
The testing does bring forward another question, somewhat related to brake release: The brake settings at the start an activity of mine shows the triple valve in emergency:
Given the above data as an example, is it correct for the triple valve to be in emergency? Seems to me that if the triple valve is really in emergency then isn't the brake line pressure supposed to be zero? If the brake line has air pressure then isn't the triple valve be in some other state and not in emergency? I don't know what is correct here, nor if this is data due to something in the .wag data or something about the way the game initializes things.
It stays in emergency until the air pipe pressure almost hits the value in the air reservoir (which, IIRC, is also incorrect... it's supposed to exceed that value).
So what's going on here?
Also,once the pressure equalizes the brake cylinder dumps air pretty quickly at a release rate of 10 psi/second.