no have IsInvisibleSoundCar
sound inside view
#22
Posted 27 July 2015 - 12:10 PM
I'm not sure everything here is caused by IsInvisibleSoundCar, however let's make a test: attached are Runactivity.exe and RunactivityLAA.exe for release 3206, in a version that does not check for IsInvisibleSoundCar. I kindly ask Kazareh and palatino to check if something changes using these modified files.
Runactivities.zip (1.3MB)
Number of downloads: 135
Runactivities.zip (1.3MB)
Number of downloads: 135
#23
Posted 28 July 2015 - 02:02 PM
I am one of those who tend to run activities that use the invisible car, but if it turns out that the current issue is caused by the test that is in place then maybe we can change the test. An invisible car is just that, invisible and is used for a specific purpose. The invisible car uses a specific shape file :good2:
Edward K.
Edward K.
#24
Posted 28 July 2015 - 06:03 PM
edwardk, on 28 July 2015 - 02:02 PM, said:
I am one of those who tend to run activities that use the invisible car, ...................snip................... An invisible car is just that, invisible and is used for a specific purpose. The invisible car uses a specific shape file. Edward K.
Wasn't the invisible car originally developed as a solution for the 'MSTS Light Problem'? I also used it for signal control in activities and have heard (not sure of this) it's used for sounding AI horns at crossings?.
But the original purpose is now moot for all of my listed usage. What else is the invisible car used for in Open Rails today? Thanks.
regards,
vince