New Route Editor for Open Rails Build routes without msts
#1811
Posted 29 November 2017 - 04:52 PM
Robert
#1812
Posted 29 November 2017 - 05:25 PM
On a side note, I hope that aforememtioned NaN problem is solved fairly soon. I've had to revert to the MSTS RE to install roads, and I dearly miss TSRE
#1813
Posted 30 November 2017 - 04:50 AM
#1814
Posted 30 November 2017 - 05:52 AM
#1815
Posted 30 November 2017 - 06:16 AM
But, you can try this version: http://koniec.org/ts...RE5_v0.6939.exe
0.6939
- TSRE will not crash on loading and not destroy route on save when TDB has NaN values. Instead warning is printed into the log file, and route is properly loaded and saved.
- Some checks that might prevent from new NaN values in TDB. I can't repeat the NaN bug, so don't know if it's final solution.
Also, I see that some of your road shapes are not placed correctly by TSRE (the shapes are a little shifted)?
Can you show me where can I download proper textures for these roads? I want to look on them in the future.
#1816
Posted 30 November 2017 - 08:28 AM
As for textures, newroads is available at steam4me for sure, and probably TS as well. On some shapes the lines won't match up (a texture mapping issue, but overall, the shapes appear to line up
#1817
Posted 30 November 2017 - 09:03 AM
Quote
TSRE will destroy your route database files if you load and save route with NaN values. 0.6939 above has fix for it.
#1818
Posted 30 November 2017 - 09:44 AM
32 bit: http://koniec.org/ts...5x32_v0.694.exe
0.694
- small weather transitions are properly loaded and saved
- fix for geo terrain data loading for south
#1819
Posted 30 November 2017 - 04:02 PM
Goku, on 30 November 2017 - 09:44 AM, said:
32 bit: http://koniec.org/ts...5x32_v0.694.exe
0.694
- small weather transitions are properly loaded and saved
- fix for geo terrain data loading for south
Thank you very much Goku that solved my geo data loading just fine
Mike
#1820
Posted 01 December 2017 - 01:15 PM
- fixed bug when transfer object didn't updated when terain heightmap painting on new terrain renderer used