Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#911 User is offline   Genma Saotome 

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Posted 18 September 2016 - 08:21 AM

View PostGoku, on 18 September 2016 - 07:42 AM, said:

Lol. And why you want the button to do both at once, if you can click two times? It will be much faster than text editing and calculations by hand.

LOL yourself. You do not understand the problem: The natural orientation of the bridge is 90d of the track. Yes, you can rotate it with your turn 90d button but when you try and match the pitch of the track it will turn 90d again.

Yes, it is an arcane situation which is why one needs something like the object rotator spreadsheet to do the math so you can cut and paste portions of the qdirection values and use your text editor to put them into the world file. The need for a text editor was the point of the discussion, not your program.

#912 User is offline   Jovet 

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Posted 18 September 2016 - 08:22 AM

Goku, what questions about signaling and mileposts do you have?

I wish we did have a definitive reference for the StaticFlags bits. I know what some of them do but I've seen several set (track and road sections) that I have never investigated and don't understand.

#913 User is offline   Genma Saotome 

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Posted 18 September 2016 - 08:27 AM

View PostGoku, on 18 September 2016 - 03:44 AM, said:

It was no obligation. I'm just thinking that you are using MSTE RE so long and you are so advanced MSTS RE user that you will never change your mind :)


I have no great fondness for KUJU's RE. It's a tool, nothing more.

FWIW, I do use your consist editor and have found it quite useful.

#914 User is offline   Goku 

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Posted 18 September 2016 - 08:46 AM

View PostGenma Saotome, on 18 September 2016 - 08:21 AM, said:

LOL yourself. You do not understand the problem: The natural orientation of the bridge is 90d of the track. Yes, you can rotate it with your turn 90d button but when you try and match the pitch of the track it will turn 90d again.

Why it turns 90d again? I think you understand something wrong. First use "stick to track" or "copy position and rotation", next rotate 90d. I tried it and it worked fine.

View PostGenma Saotome, on 18 September 2016 - 08:21 AM, said:

I have no great fondness for KUJU's RE. It's a tool, nothing more.

The same said TSM users, but most of them never switch to better and more advanced 3d tools and stuck with this primitive tool.

View Postjovet, on 18 September 2016 - 08:22 AM, said:

Goku, what questions about signaling and mileposts do you have?

Testing and fixing bugs.

#915 User is offline   conductorchris 

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Posted 18 September 2016 - 11:01 AM

Goku, I will be a new user for your route editor.
I know that I am not the only one either.
Christopher

#916 User is offline   Genma Saotome 

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Posted 18 September 2016 - 11:26 AM

View PostGoku, on 18 September 2016 - 08:46 AM, said:

Why it turns 90d again? I think you understand something wrong. First use "stick to track" or "copy position and rotation", next rotate 90d. I tried it and it worked fine.

Ok. One problem solved.

View PostGoku, on 18 September 2016 - 08:46 AM, said:

The same said TSM users, but most of them never switch to better and more advanced 3d tools and stuck with this primitive tool.


Don't sneer. If TSM does what they want it to do why are you so critical? I use Sketchup, which by some opinions is very low featured. But it is very well suited for architecture and so I use it for that. Like you, I'd never be using TSM, but I have no need for animation so CAD tools that do animation have no particular pull for me. Blender has some interesting features and IMO it is a logical "target" for the OR team to encourage its use as "The Future CAD tool for OR" but IMO it is not that easy to learn.

#917 User is offline   Goku 

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Posted 18 September 2016 - 11:50 AM

View PostGenma Saotome, on 18 September 2016 - 11:26 AM, said:

If TSM does what they want it to do why are you so critical?

I'm not critical, I just gave another proof that it is extremely difficult to change old users habits. No matter how good alternative you make, they still will be using something, they use for 10 years.

#918 User is offline   Csantucci 

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Posted 18 September 2016 - 12:14 PM

Goku,
I have generated and tested a new data structure for multiple car spawners, accordingly to your suggestions, I hope. It is described here
http://www.elvastowe...post__p__208082
As you can read, now the reference to the car spawner list is included in the .w file. Of course the file that contains all additional car spawner lists is still needed.
Pls. tell me if this solution can be OK to you.

#919 User is offline   Goku 

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Posted 18 September 2016 - 02:12 PM

View PostGenma Saotome, on 18 September 2016 - 11:26 AM, said:

Ok. One problem solved.

You can try yourself these advanced translation and rotation tools:
http://koniec.org/ts...SRE5_v0.623.exe
I think it is more than needed for your bridges, just three steps:
1. copy track pos+rot
2. paste track pos+rot
3. use custom transform to change bridge pivot (remember to select "Use Object Rotation for translation")

#920 User is offline   Jovet 

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Posted 19 September 2016 - 11:23 AM

View PostGoku, on 18 September 2016 - 08:46 AM, said:

The same said TSM users, but most of them never switch to better and more advanced 3d tools and stuck with this primitive tool.

You are missing the point, Goku. People who are comfortable with TSM stick with it because it's easy to use and has the features that they need.

It doesn't matter that other solutions offer more advanced features. More features doesn't make those solutions easier to use, and they don't attract users who don't desire those features.

Nobody has ever been very happy with the ease of use of the MSTS Route Editor. That is why people have cried out for years for something better. But like the 3D Modeling tools you're inappropriately trying to compare against, it doesn't matter how advanced your editor is if it isn't easy to use for the majority of people. Comparing apples to oranges, I've tried Blender and I do not find it easy to use. I didn't like it. I'm not going to use something that isn't intuitive to me. The MSTS Route Editor is a definite mixed-bag on the "intuitive" scale. But it has other problems that drag it down and make people rip their hair out.

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