Genma Saotome, on 05 October 2015 - 08:58 PM, said:
Not that I know of as any additions would break RE. FWIW there are plenty of things that should be added but on doing so the resulting file would either have to be a different type (e.g. .world instead of .w or kept in a OR-only directory tree as .w).
Why different files? .w file is like xml. You can add custom elements and even MSTS won't crash.
It won't work in MS RE but my editor will be better in everything so no need for using old editor.
Genma Saotome, on 05 October 2015 - 08:58 PM, said:
I havn't commented much before on your project Goku as I just wasn't clear where it fit in long term... as in is this a replacement for MSTS RE and that's all or is it the beginning of a true OR editor?
MSTS replacement + much more. But don't know if 'true OR editor'.
Genma Saotome, on 05 October 2015 - 08:58 PM, said:
First: KUJU's RE has memory problems as the value of the UiD() increases towards 8k AND gaps in the numerical sequence of the UiD() values is a large part of creating the problem. If your code could avoid those gaps in the sequence of values -- on each tile -- it would be of help to people who might switch back and forth between your editor and KUJU's.
I prefer to do everything, no one will want to use the old editor :)
Genma Saotome, on 05 October 2015 - 08:58 PM, said:
Second, the use of TR_Watermark() in the .w files will sort the entries of that file.
I don't like TR_Watermarks. They had practical use many years ago. Today loading whole .w file is miliseconds, so I do not see need for TR_Watermarks. I'd rather abandon them in the future.