Elvas Tower: New Route Editor for Open Rails - Elvas Tower

Jump to content

  • 208 Pages +
  • « First
  • 17
  • 18
  • 19
  • 20
  • 21
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#181 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 7,022
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 28 September 2015 - 11:48 AM

 Goku, on 28 September 2015 - 08:10 AM, said:

See post #167 previous page.

Sorry Goku, I lost that. Happy to see that you are still active on that, even if of course real life issues have priority.

#182 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 28 September 2015 - 06:24 PM

Painted terrain works perfectly in OR:

http://i.imgur.com/z7VgSdj.jpg

but in msts looks bad:

http://i.imgur.com/ardDNOa.png

What's surprising, RE tells me that texture information is wrong instead of crashing as in most cases.

Does anyone knows material specification in T files ? Now I'm just cloning existing material and replacing texture path.

#183 User is offline   disc 

  • Foreman Of Engines
  • Group: Private - Open Rails Developer
  • Posts: 818
  • Joined: 07-October 12
  • Gender:Male
  • Simulator:OpenRails
  • Country:

Posted 29 September 2015 - 04:45 AM

 Goku, on 28 September 2015 - 06:24 PM, said:

Painted terrain works perfectly in OR:

http://i.imgur.com/z7VgSdj.jpg

but in msts looks bad:

http://i.imgur.com/ardDNOa.png

What's surprising, RE tells me that texture information is wrong instead of crashing as in most cases.

Does anyone knows material specification in T files ? Now I'm just cloning existing material and replacing texture path.


Is this terrain texturing worked in MSTS? I usually see textured planes (transfers?) placed slightly above the terrain in MSTS routes, also the terrain textures does not look as good as on your screenshots.

#184 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 29 September 2015 - 01:37 PM

 Goku, on 28 September 2015 - 06:24 PM, said:

but in msts looks bad:
http://i.imgur.com/ardDNOa.png

Fixed.

#185 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 29 September 2015 - 04:36 PM

What's possible with painted terrain. Everything was created in this editor.

http://i.imgur.com/IAlYR3X.png

http://i.imgur.com/rawb5Ys.jpg

#186 User is offline   That Genset Foamer 

  • Superintendant
  • Group: Status: Inactive
  • Posts: 1,459
  • Joined: 14-September 12
  • Gender:Male
  • Location:Somewhere on the ATSF 4th District
  • Simulator:OpenRails
  • Country:

Posted 29 September 2015 - 06:09 PM

AMAZING!!!! Need testers for this?

Also drop me a line if you need help with grade crossing entries for the interactives. I "know a thing or two" about those.

#187 User is online   James Ross 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 5,492
  • Joined: 30-June 10
  • Gender:Not Telling
  • Simulator:Open Rails
  • Country:

Posted 30 September 2015 - 10:07 AM

 Goku, on 29 September 2015 - 01:37 PM, said:

Fixed.

Could you share what the fix was? I'm curious why MSTS and OR were behaving differently here.

#188 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 30 September 2015 - 11:01 AM

 James Ross, on 30 September 2015 - 10:07 AM, said:

Could you share what the fix was? I'm curious why MSTS and OR were behaving differently here.

Inside T file is a list of materials: terrain_shader array. There are two types of terrain shaders: detail terrain and alpha terrain.
Every material must have detail and alpha shader in this order:

terrain_shader array (8 items):
texture1 detail
texture2 detail
texture3 detail
texture4 detail
texture1 alpha
texture2 alpha
texture3 alpha
texture4 alpha

OR thinks that inside this above array are 8 different materials but there are only 4. MSTS splits the array for two.
Fix was easy. I just split the array as MSTS does it. And join on save.

I do not know what is Aplha Terrain for.

#189 User is offline   vince 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,314
  • Joined: 18-June 14
  • Gender:Male
  • Location:West of the Contental Divide
  • Simulator:ORTS_Running MSTS_Editing
  • Country:

Posted 30 September 2015 - 11:56 AM

View PostGoku, on 30 September 2015 - 11:01 AM, said:

Inside T file is a list of materials: terrain_shader array. There are two types of terrain shaders: detail terrain and alpha terrain..............snip.........................................

Hi Goku,
What program do you use to open a *.T file?
thanks,
vince
btw . . .nice work! :sign_rockon: I see slow but steady progress.
Remember; It's a hobby not a race. . . get the terrain part working reliably and you've made my day.
v

#190 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 30 September 2015 - 12:03 PM

HEX editor. I like this http://sourceforge.n...ects/hexplorer/ Nice Matrix like colours.

And of course I have my own code :)

  • 208 Pages +
  • « First
  • 17
  • 18
  • 19
  • 20
  • 21
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

6 User(s) are reading this topic
0 members, 6 guests, 0 anonymous users