changes tracktype are inaudible in inside view
#1
Posted 24 March 2015 - 05:31 AM
however with insideview create in the .eng file, the sound variation are audible
thank
#2
Posted 24 March 2015 - 06:42 AM
#3
Posted 24 March 2015 - 06:59 AM
#4
Posted 24 March 2015 - 07:31 AM
#5
Posted 24 March 2015 - 09:07 AM
Csantucci, on 24 March 2015 - 07:31 AM, said:
I can, it will take me a day or two to extract it from other mods I have to the sound system.
I make a lot of mods because I like to hear or see things a certain way, not because I think they are generally "better" :byecry: . This is a big advantage of Open Source software. Other people may not like the effects of my mods. Indeed, I have sometimes removed authorised changes because I prefer the way it was originally. This, of course, often causes me problems when new authorised changes clash with what I've done; I am building myself a maintenance problem :thumbdown3: ! I don't offer my mods unless someone else wishes for the same effects as me.
I have recently been testing a mod to dispense with a lock on SoundRegions which you may like to consider when I have tidied it up. I know James is keen on eliminating locks :).
Dennis
#6
Posted 25 March 2015 - 10:53 AM
dennisat, on 24 March 2015 - 09:07 AM, said:
Attached is my Sound patch which enables Track Type sounds to be audible in cabview and all internal views as they pass the correct track position. The patch is based on X2949. I hope it is some use.
Dennis
TTypeSound.zip (2.41K)
Number of downloads: 190
#7
Posted 26 March 2015 - 09:11 AM
I'm looking at your sound patch and will test it. Could you pls. comment on the expected effects of your patch on memory usage, CPU load and number of active sound sources?
#8
Posted 26 March 2015 - 11:20 AM
Csantucci, on 26 March 2015 - 09:11 AM, said:
My testing indicated that memory usage was virtually the same but CPU usage was noticeably lower with the patch. Also, sound stuttering seemed to be less with the patch but that is, of course, a subjective observation. The number of active sound sources should not change. However, in my view MSTSWagonViewer did not load Track Sound Sources correctly - it merely added the default Track Sound as a normal Car Sound Source. In my opinion, MSTSLocomotiveViewer loaded Track Sounds correctly so I combined all Car (includes Loco) Track Sound Source loads into MSTSWagonViewer using the MSTSLocomotiveViewer code. This has the effect of "hiding" Track Sounds if you use the Sound Debug Form so it may look as though the number of Sound Sources has gone down. The Sound Debug Form does not drill down far enough to list Track Sounds.
Dennis
#9
Posted 28 March 2015 - 10:13 AM
#10
Posted 28 March 2015 - 11:22 AM