Framerate Stuttering
#11
Posted 31 July 2015 - 07:32 PM
Is there any option in Open Rails to improve the frame rate in scenery dense routes...I have set target frame rate as 200 but no use...can we mask some scenery which are consuming more fps?
#12
Posted 01 August 2015 - 12:16 AM
#14
Posted 01 August 2015 - 03:07 AM
I also wonder what your viewing distance is, the bigger that is, the higher number of tiles need to be cycled through causing extra load on the GPU/CPU. I have mine set at 3500m.
#15
Posted 01 August 2015 - 03:18 AM
#16
Posted 01 August 2015 - 05:26 AM
copperpen, on 01 August 2015 - 03:07 AM, said:
I also wonder what your viewing distance is, the bigger that is, the higher number of tiles need to be cycled through causing extra load on the GPU/CPU. I have mine set at 3500m.
Thank you Sir... Tried that also...no improvement in fps...
#17
Posted 03 August 2015 - 02:58 PM
The thing that currently appears to limit OR is the ability of a single CPU to throw enough data at the graphics card, a real high end card is not required (like for intstance an 4gig Nvidia GTX680) something like a Radeon 5870 being quite adequate.
LIndsay
#18
Posted 03 August 2015 - 08:43 PM
Lindsayts, on 03 August 2015 - 02:58 PM, said:
LIndsay
Slightly :birthday-cake2: - - - The phrase I marked in bold is one of the reasons I have suggested a couple of times of having "route specific" tuning settings that could be saved for any route profile. Absent saved settings for a route OR would default to the options a user has picked. If a route had settings saved then OR would use those. That way you could tailor the viewing distance and other settings for maximum benefit of any specific route.
No one has seemed to have much interest in it.
#19
Posted 03 August 2015 - 11:16 PM
R H Steele, on 03 August 2015 - 08:43 PM, said:
No one has seemed to have much interest in it.
For what its worth I completely agree with you and are somewhat surprised it has not been comsidered worthy of any attention at all. Now not all routes can use a longer viewing distance but for the ones that can support it, its major improvement. I regularly change the viewing distance to suit a particular route, in general terms the longer the detailed viewing distance the better. The only reason in most cases for a short viewing distance is if the system can not handle the object count.
This brings up another point, in future when doing a route particularly for OR the terrain will need to be provided to a greater distance than 1 tile either side of the line. This does not mean it will be required to populate these tiles with anything other than major structures that can be seen from a long way off.
LIndsay
#20
Posted 04 August 2015 - 07:16 AM
R H Steele, on 03 August 2015 - 08:43 PM, said:
No one has seemed to have much interest in it.
Not so. There has been plenty of interest, to the point of argument.