In the Thread "3d Cab Sound line" http://www.elvastowe...cab-sound-line/
I posted:
cr-stagg, on 03 February 2015 - 07:13 AM, said:
In the Open Rails Manual in section 15.2.1 item #9 it states (Highlights are mine):
9. Within the Wagon section of the .eng file a block like the following one has to be generated:
ORTS3DCab(
ORTS3DCabFile ( Cab.s )
ORTS3DCabHeadPos ( -0.9 2.4 5.2 )
RotationLimit ( 40 60 0 )
StartDirection ( 12 0 0 )
Sound ("DF11Gcab.sms" )
)
Why is a Sound line required within the ORTS3DCab section? How would the sounds be different in the 3Dcab than in the 2Dcab?
I tried an experiment with the Dekosoft GP30s which were released with 3Dcabs. I removed the sound line in the ORTS3DCab section, and I edited the Engine (External) Sound line to point to a fake, non-existing SMS file. Then I ran the sim. The sounds played in the 3D cab just as they sounded in the 2D cab. So I ask again "Why is a Sound line required within the ORTS3DCab section?"
Csantucci replied:
Csantucci, on 03 February 2015 - 12:39 PM, said:
I just downloaded the Manual from http://www.openrails...-and-tutorials/ which indicates a publishing date of 6 Feb 2015. Section 15.2.1 item #9 still shows that a Sound line is required for 3Dcabs. So I repeat what I said before:
cr-stagg, on 05 February 2015 - 08:37 AM, said:
9. Within the Wagon section of the .eng file a block like the following one has to be generated:
ORTS3DCab(
ORTS3DCabFile ( Cab.s )
ORTS3DCabHeadPos ( -0.9 2.4 5.2 )
RotationLimit ( 40 60 0 )
StartDirection ( 12 0 0 )
Sound ("DF11Gcab.sms" )
)
The Sound line should be removed. There is no requirement for separate Sounds for the 3D cab. The interior and exterior Sound lines else where in the Engine file are sufficient.