Posted 18 January 2015 - 12:49 PM
Hi,
Some clarification on the Poly counts. The current Sketchup exporter will not export correctly anything with over 9900 polygons. This was inside some of the notes at the original developer's website. The S file is incomplete, and the MSTS RE will give a shape failed to load.
I've posted pics of Scott Brunners L&HR mountains sitting in the roundhouse at Warwick NY at Trainsim. I simply created a Ref file entry, then placed the shapes .s and ,sd into the Route's Shapes folder. The engine is almost 11,000 polys, IIRC. They arrived in the RE without a hitch.
At some point, possibly due to a change in OpenGL, SU models with an untextured face began arriving in the RE, Prior to this point, if I had failed to "highlight untextured", fixed it's issues, then removed that color from the SU palette, an exported model would also get a shape failed to load, since MSTS could not render the default white that Sketchup uses in the default templates for the primary face.
MSTS now renders that default white, which is why they show up in the RE. I found it when I saw a flicker of white on a shape that should not have had any white, let alone a light color. Back to SU, run highlight untextured, resolve the issues, purge the color from the palette, re-export.
Finally, a request if it doesn't take too much time. That would be to add the code to the SU exporter to create Animation as MSTS sees it. I have successfully exported shapes with groups (not components) and have had the textures render correctly in the MSTS RE, the MSTS game engine, and the ORTS game engine. Since I have XP, this is with Sketchup 8 and Sketchup Make 2013. Prior to Sketchup 8 Maintenance Release 5, the texture mapping of complex textures on groups was not correct, and groups could not be used. It can now.
The problem (I think) with components is the suborigin assigned to it. Despite what we see in Sketchup, those polys really aren't there. The Sketchup rendering engine is placing the polys where we see them on the model. In the Sketchup .skp file, there's probably only a suborigin with a reference to which component to place there, and in what orientation. The plugin would have to know what to do about that.
Doug Relyea