Saves Crashing Sim Bug #1375932
#21
Posted 21 December 2014 - 11:12 PM
#22
Posted 22 December 2014 - 12:45 AM
#23
Posted 22 December 2014 - 07:39 AM
#24
Posted 22 December 2014 - 09:10 AM
Taking the thought a little farther, what about two files to save it all - one snapshot file, written every time the save button is pressed, and one continuously written to that contains all the replay data, as described in the above paragraph (but specific to one session, without overwrites, and somehow linked to the "snapshot" saves, so one can e.g. "resume from snapshot xyz")?
I know this would mean major restructuring of the code, but in the end it might be worth it?
Cheers, Markus
#25
Posted 22 December 2014 - 11:09 AM
#26
Posted 22 December 2014 - 12:51 PM
atsf37l, on 21 December 2014 - 07:48 PM, said:
WHAT! Day three of a three day activity and you forgot to pack a lunch? Geeze. :rofl2: :clown: :crazy:
(and seriously, fasinating reading/watching you guys (OR Team) work it out. I know a solution will be found) Now if only someone can find a sandwich for Herb.
#27
Posted 22 December 2014 - 04:46 PM
cjakeman, on 22 December 2014 - 11:09 AM, said:
Day 1, Ridgway to Telluride, switching out cars and making pickups along the way. Day 2, Telluride and Pandora mine switching and run to Rico. Day 3, Rico to Ridgway picking up cars left the day before. Now that we can make the clock run to the next day the sky's the limit! But the third day saves take forever!!! :pleasantry:
#28
Posted 23 December 2014 - 12:59 PM
atsf37l, on 22 December 2014 - 04:46 PM, said:
Tomorrow I'll build you a modified RunActivity.exe which skips the save of Replay commands so you can finish your activity while we work on a permanent solution.
#29
Posted 23 December 2014 - 08:14 PM
#30
Posted 24 December 2014 - 06:32 AM
atsf37l, on 23 December 2014 - 08:14 PM, said:
You (and anyone that needs it) can download it from Google Drive. It's based on v2736.
In exchange, I'm hoping that you will test out the bug-fix version once we get one. It's not everyone who has a 3-day activity saved so please don't delete any ones useful for testing.
Enjoy your Christmas break from the computer . . .
#31
Posted 24 December 2014 - 08:32 AM
#32
Posted 05 January 2015 - 11:19 PM
Near Deti with the first section of the train:

Crossing Bridge 9A at Pleasant Valley:

#33
Posted 06 January 2015 - 06:44 PM

Arriving at Peak, passing the wye:

Putting the train together:


Ready to go at Peak and waiting for Train 372, the Northbound Goose:

15 saves so far on this activity without a single crash or delay. Removing that "replay" function really seems to do the trick! B)
#34
Posted 06 January 2015 - 08:28 PM
#35
Posted 06 January 2015 - 09:23 PM
CB.