Csantucci, on 20 December 2014 - 09:09 AM, said:
The problem arises when there are very many commands to be saved (for eventual future replays). This happens if you make a save after a long activity run. In the case of Herb there were more than 3.000 commands to be saved! Saving many commands requires time to the updater process. When this time rises beyond a certain threshold, the watchdog process believes that the save operation is hanging and stops everything returning to the main menu.
Therefore, Gerry, if you like to experience too what Herb has experienced, either run an activity for long time and then try saving (you should get the problem), or start the activity, play for some time monkey testing (press and press keyboard keys), and then try saving.
In my temporary runactivities I've muzzled the watchdog :) , waiting for someone solving the problem.
Now I understand. I had forgotten replay....I used it once to see how it worked, but never since. The longest activity I have run is on the PRR East, 81/2 hours, probably far short of the time Herb spends. That did not present a problem. Probably because I had not reached a data saturation point regarding amount of data to be saved.
Reading Rob's response, is there possibly a time when replay may be made an optional part of save? So, there would be a ReplaySave....detail oriented, and the Default Save ... which would operate more like the snapshot Herb mentions.
Thank you to all for taking the time to explain. Much Appreciated.