Elvas Tower: Adhesion and Drivers Rotating Backwards ? - Elvas Tower

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Adhesion and Drivers Rotating Backwards ? Steam Locomitives Rate Topic: -----

#11 User is offline   steamer_ctn 

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Posted 06 December 2014 - 04:47 PM

View PostCoonskin, on 06 December 2014 - 07:22 AM, said:

Back when Bill Hobbs and myself were delving deeply into the way MSTS handled steam physics, we were both surprised at how close one could get to simulated performance using KNOWN values of prototype locomotives. Bill even developed a program in which prototype values could be entered, and the program would then calculate what values needed to be inserted into the MSTS eng file for the engine being replicated. Doing so resulted in the simulated model of an actual locomotive performing very closely to the known abilities of the prototype. Agreed: Not all MSTS eng files go to this extent and some are atrocious, but I feel it is a mistake to attribute such a bad performing eng file to a so-called "lack" of the MSTS steam physics abilities. OR will do well to even get CLOSE to what MSTS is capable of in the capable hands of a steam eng file guru.

I want to acknowledge the great work that has been done in getting some locomotives to very closely simulate real life locomoitivesl in MSTS, and as such I agree that MSTS could provide a good simulation of the locomotive in question.

The reason that I was suggesting that MSTS should not be used as the benchmark, was more around your last comment about the accuracy of MSTS ENG files. This is were it could be misleading to use the performance in MSTS as the "reality check". However unless one is confident that the ENG file has been well set up, I still believe that MSTS should not be used as the yardstick for locomotive performance.

View PostCoonskin, on 06 December 2014 - 07:22 AM, said:

That's all well and good IF one has access to an operable example of said engine. It is often rare for such basic things as tonnage ratings on a given grade to be known/published on an engine, more so the older the prototype engine was. Therefore, the calculating theory of the OR steam physics will need to be able to extrapolate from known data to produce an acceptably realistic result, such as was the case with MSTS.

I agree that this type of info is difficult to find, but regardless of whether it is MSTS or OR, this info still needs to be found or extrapolated or guessed to achieve the best outcome.However the basics usually are available, and my understanding in regard to the spreadsheets was that they used basic input info and extrapolated the rest to achieve an optimal simulation. OR uses a similar principle.

#12 User is offline   steamer_ctn 

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Posted 06 December 2014 - 05:57 PM

View Postscottb613, on 06 December 2014 - 03:11 PM, said:

Would it be possible to modify either of these spreadsheets to output the required OR values as well ? I can work with spreadsheets but I haven't a clue on the equations or variables involved...

OR takes similar input parameters as the spreadsheets, and calculates the relevant values.

Have a look at the example ENG and WAG files on the test environment link for a view of the type of data required, so you shouldn't need to refer to the spreadsheets.

Cheers

#13 User is offline   scottb613 

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Posted 06 December 2014 - 07:20 PM

Hi...

Thanks - I am working my way through your great site...

I tried looking at the ENG/WAG files - they all appear garbled on my PC - I've tried both IE and Firefox - no joy ???


ENG File:
Attached Image: Image1.jpg


Regards,
Scott

#14 User is offline   steamer_ctn 

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Posted 06 December 2014 - 08:11 PM

View Postscottb613, on 06 December 2014 - 07:20 PM, said:

Thanks - I am working my way through your great site...

I tried looking at the ENG/WAG files - they all appear garbled on my PC - I've tried both IE and Firefox - no joy ???


Try it now, I think that I have fixed the problem.

Cheers

#15 User is offline   scottb613 

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Posted 08 December 2014 - 01:47 PM

Hi...

Much better - thanks so much - let me play with this stuff...

Regards,
Scott

#16 User is offline   scottb613 

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Posted 10 December 2014 - 04:25 AM

Hi Folks,

Just a follow up on adhesion - one element that always seems to have been missing from MSTS/ORTS is the ability to lock up locomotive brakes - while obviously not wanted - it would add a whole new "realistic" element to force the engineer to be careful with the application of brakes during operation... Anyway - just a thought...

Regards,
Scott

#17 User is offline   Matej Pacha 

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Posted 10 December 2014 - 04:57 AM

I have tried this, but it needs a huge set of calculations with every frame (e.g. every x miliseconds depending on the frame rate). Another issue is variable frame rate causing unstability of the calculation. To solve all this, fixed rate for computation should be implemented, thus separated thread just for physics is needed. So yes, I'm ready to go for it, but we have this deal to start working on it after the v1.0 is released.

#18 User is offline   scottb613 

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Posted 10 December 2014 - 02:07 PM

Hi Matej,

Thanks for responding - yeah - understand we can't drag the sim to its knees... Sounds promising and hopeful though - best of luck with it...

Regards,
Scott

#19 User is offline   scottb613 

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Posted 14 December 2014 - 10:10 AM

Hi Folks,

If anyone cares to continue this discussion - I'm just trying to get to the point where someone who is not a "steam guru" - such as myself - can create plausibly realistic engine files to take advantage of OR...

RECOMMENDED TOOLS:


RECOMMENDED SITES


The "Steam Locomotive Site" is the best source I've found for real world performance data on US based steam locomotives. While some of the parameters available vary - my project is a good example of what they typically have on the locomotives covered... Would any of the values provided - make it simpler - easier - for novices to setup engine files ??? Would the power computations provided be of any value ???

MY PROJECTS REFERENCE DATA:
General
	Class	R-1d
	Locobase ID	207 [Submit a comment about this locomotive class]
	Railroad	Lehigh & Hudson River
	Country	USA
	Whyte	4-8-2
	Road Numbers	10-12 / 40-42
	Gauge	Std
	Builder	Baldwin
	Year	1944
	Valve Gear	Walschaert
	
Locomotive Length and Weight
	Driver Wheelbase	19.25'
	Engine Wheelbase	44.17'
	Ratio of driving wheelbase to overall engine wheebase	0.44
	Overall Wheelbase (engine & tender)	
	Axle Loading (Maximum Weight per Axle)	
	Weight on Drivers	269116 lbs
	Engine Weight	415200 lbs
	Tender Light Weight	372700 lbs
	Total Engine and Tender Weight	787900 lbs
	Tender Water Capacity	23000 gals
	Tender Fuel Capacity (oil/coal)	21.2 tons
	Minimum weight of rail (calculated) on which locomotive could run	112 lb/yard
	
Geometry Relating to Tractive Effort
	Driver Diameter	73"
	Boiler Pressure	240 psi
	Cylinders (dia x stroke)	28" x 31"
	Tractive Effort	67918 lbs
	Factor of Adhesion (Weight on Drivers/Tractive Effort)	3.96
	
Heating Ability
	Firebox Area	475 sq. ft
	Grate Area	79 sq. ft
	Evaporative Heating Surface	4511 sq. ft
	Superheating Surface	1887 sq. ft
	Combined Heating Surface	6398 sq. ft
	Evaporative Heating Surface/Cylinder Volume	204.18
	
Computations Relating to Power Output (More Information)
	Robert LeMassena's Power Computation	18960
	Same as above plus superheater percentage	24458
	Same as above but substitute firebox area for grate area	147060
	Power L1	31547
	Power MT	1033.74



FCALC AUTOMATICALLY COMPUTES:
	_FCalc ( 62.137119223733396961743418436mph Roller bearings Cd:1 )
	Friction ( 
		20177.0N/m/s 	-0.10 	1.9mph 	11.534N/m/s 	1.990 
		5.1N/rad/s 	1 	-1rad/s 	0 	1 
	) 
	ORTSBearingType ( Roller )
	ORTSDavis_A ( 3752.47 )
	ORTSDavis_B ( 4.7950 )
	ORTSDavis_C ( 0.404941 )


I used Peter's site, Steam Locomotive reference data, and FCALC to update my engine file for use with Open Rails.

My sample OR Engine File Attached (clearly marked ORTS changes): Attached File  482mountain4114.eng (22.55K)
Number of downloads: 435

There are still a few ORTS specific parameters I don't know how to use/calculate/populate so I was looking for a little help...

  • engine(ortssteamfiremanmaxpossiblefiringrate
  • engine(ortsfuelcalorific
  • engine(ortsburnratemultiplier
  • engine(ortsboilerevaporationrate
  • engine(ortsforcefactor1
  • engine(ortsforcefactor2
  • engine(ortscylinderpressuredrop
  • engine(ortsbackpressure
  • engine(ortsburnrate
  • engine(ortsboilerefficiency


Any further guidance/feedback on my attached working example or insights on how to "simply" calculate values for those I don't know how to calculate - listed above ???

As always - appreciate any help I can get...

Regards,
Scott

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