Signal light glow
#61
Posted 19 November 2014 - 12:26 AM
I wonder if we can have light casted on objects from the signals,
I mean, if green, red and yellow signals can cast there respective color lights on the objects that are nearby or passby.
:(
Aimaar
#62
Posted 21 January 2015 - 01:45 AM
Aimaar, on 19 November 2014 - 12:26 AM, said:
I wonder if we can have light casted on objects from the signals,
I mean, if green, red and yellow signals can cast there respective color lights on the objects that are nearby or passby.
:good2:
Aimaar
That would be a very nice feature
#63
Posted 21 January 2015 - 02:08 AM
#64
Posted 21 January 2015 - 05:28 AM
The only shine (and this would even be a weak one) I could imagine is a reflection on the roof of the passing train and within fog.
#66
Posted 22 January 2015 - 01:55 AM
Rogue, on 21 January 2015 - 05:28 AM, said:
The only shine (and this would even be a weak one) I could imagine is a reflection on the roof of the passing train and within fog.
Look at the reflection on the left track catenary of the green signal (not visible in the picture) in front of the train :) (courtesy by Andrea De Berti, railway pictures Facebook group https://www.facebook...8278?fref=photo )
#67
Posted 29 January 2015 - 08:33 AM
BUT, there is that issue of the signal glow turning into a sun basically, yeah? In theory, wouldn't it be possible to go into the code for the signal glow, and add a line that says 'LimitGlowRadius 2.1' or whatever vlaue is generally agreed to be a good 'max' ?
#68
Posted 29 January 2015 - 08:55 AM
Using both these textures AND the signalglow means you have a double increase of the signal lights.
To get a normal effect, either use a normal texture (e.g. the default MSTS texture), or switch off the signal glow option.
Regards,
Rob Roeterdink
#69
Posted 29 January 2015 - 09:16 AM
roeter, on 29 January 2015 - 08:55 AM, said:
Using both these textures AND the signalglow means you have a double increase of the signal lights.
To get a normal effect, either use a normal texture (e.g. the default MSTS texture), or switch off the signal glow option.
Regards,
Rob Roeterdink
Yes, I understand that. However my point is, is it not easier on the end user for the dev-team to edit the parameters of the Sig-Glow option, so that when enabled, signal glow does not exceed a certain radius? That is the point I am making.
#70
Posted 29 January 2015 - 11:38 AM