var plantingArea = area - new Vector3(size.X / 2, 0, size.X / 2 );
Forest Regions in ORTS
#16
Posted 17 April 2014 - 02:09 AM
#17
Posted 17 April 2014 - 02:24 AM
#18
Posted 17 April 2014 - 07:17 AM
http://www.trainsim....ng+trees+tracks
http://www.elvastowe...s-on-the-track/
They are related to versions starting from 1483. In that period the forest area had no tree-free frame around it as far as I can see in the code. As reported, it comes out that in such situation OR in principle behaves as MSTS (minus about 1.5m as written here below), and in both simulations tree branches can partially extend over the forest area. Jtang affirms that probably MSTS does not plant trees within a frame of 1.5 meters around the forest limits. This is similar to my proposal of a tree-free frame of half the width of the tree (this would prevent branches to extend outside the forest limits).
But what remains different between OR and MSTS is the allocation of the single trees; so, if a modification like my proposal is committed, Guilford309 that started this tread will be very happy, but I'm quite sure that there will be someone complaining about trees on the track. So, due to the fact that building a simulator that declares to accept MSTS contents generates some extra burdens that not always lead to the most elegant solutions, I remain of the idea that it is necessary to accept a route-related flag that defines if a larger frame is needed or not around forests.
#19
Posted 19 April 2014 - 08:52 AM
#20
Posted 19 April 2014 - 08:54 AM
Csantucci, on 17 April 2014 - 07:17 AM, said:
I played with forests in the MSTS editor and could not see any such exclusion around the edge - trees would happily go right up to the edge with their branches hanging over the boundary.
#21
Posted 23 June 2014 - 05:47 AM
Was this adjusted in the latest ORTS_X? I did note that now the trees are on the tracks after doing the trick awhile ago having the boundary itself go over the tracks to bring the trees as close as possible. Before, the trees were not on the tracks, today a quick run, and trees were on the tracks. Hmm.
#22
Posted 23 June 2014 - 05:52 AM
I think this is back to normal now, when I placed the forests in the Bellows Falls area I placed them in RE just as I always have and that's where they turned out in OR.,, or at least where the forest limits were... they went shoved back away from the right of way.
Paul :-)
#23
Posted 23 June 2014 - 06:00 AM
#24
Posted 23 June 2014 - 08:18 AM
I don't have the codebase installed anymore, so can someone tell me what is it doing now?
#25
Posted 23 June 2014 - 08:29 AM
I'm in X2194.
Paul :-)
#26
Posted 23 June 2014 - 11:30 AM
#27
Posted 23 June 2014 - 11:39 AM
Once I can slow down on projects around our new home, I'll get back into the RE and this will make it a really more pleasant experience!
Steve