Elvas Tower: Significant differences between SVN builds and automatic builds? - Elvas Tower

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Significant differences between SVN builds and automatic builds? Rate Topic: -----

#41 User is offline   Maximus 

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Posted 14 April 2014 - 11:51 PM

In versions 2178/2179 no more animated items are in Cabview available.
As a comparison, an image of version 2177th.

Maximus

Attached thumbnail(s)

  • Attached Image: Version2178_2179.jpg
  • Attached Image: Version2177.jpg


#42 User is offline   Csantucci 

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Posted 15 April 2014 - 02:08 AM

You're right, two math signs have been inverted.
Try this runactivity.exe (it's not a LAA version), related to release 2179.
Attached File  RunActivity.zip (532.65K)
Number of downloads: 331

And here is the patch. I kindly ask James to upload it.
Attached File  RenderFrame.cs.patchnew.zip (482bytes)
Number of downloads: 314

#43 User is offline   Csantucci 

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Posted 15 April 2014 - 05:16 AM

I attach here the patched Runactivities (standard and LAA) related to release 2180 for those not wanting to wait until the patched versions will be committed B)
Attached File  Runactivity2180_with_patch.zip (1MB)
Number of downloads: 237

Installation and use is under responsibility and risk of the user.

#44 User is offline   Maximus 

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Posted 15 April 2014 - 07:31 AM

In the version 2180 + Runactivity2180_with_patch everything is okay.

Only the ads:
1.Type (AMMETER GAUGE)
Units ( AMPS )
2.Type (LOAD_METER GAUGE)
Units ( AMPS )
no function.

The ads:
3.Type (LINE_VOLTAGE GAUGE)
Units ( VOLTS )
4.Type (BRAKE_CYL GAUGE)
Units ( BAR )
with proper function.

Maximus

Attached thumbnail(s)

  • Attached Image: Version2180+Patch.jpg


#45 User is offline   Csantucci 

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Posted 15 April 2014 - 07:41 AM

 Maximus, on 15 April 2014 - 07:31 AM, said:

In the version 2180 + Runactivity2180_with_patch everything is okay.

Only the ads:
1.Type (AMMETER GAUGE)
Units ( AMPS )
2.Type (LOAD_METER GAUGE)
Units ( AMPS )
no function.
...
Maximus

Cah you pls. check again if they work with release 2177? By the way, if the needles are visible but simply don't move, it should not be a problem related to this issue.

#46 User is offline   gpz 

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Posted 15 April 2014 - 08:14 AM

Test with 2176 as well, please! And I would like to ask you to attach the cvf file to this thread, to be able to check what happens.

#47 User is offline   dennisat 

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Posted 15 April 2014 - 08:20 AM

There's something a bit strange with X2178 and water.

This is a view of a lake from X2177, the water does not alter as viewpoint is moved:

Attached Image: Open Rails 2014-04-15 05-02-23.png

The same view from X2178. Now you see it:

Attached Image: Open Rails 2014-04-15 05-09-43.png

Move the viewpoint a bit:

Attached Image: Open Rails 2014-04-15 05-09-56.png

Move a bit more - and someone's pulled the plug:

Attached Image: Open Rails 2014-04-15 05-10-16.png

#48 User is offline   gpz 

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Posted 15 April 2014 - 08:58 AM

Hopefully fixed in r2181.

#49 User is offline   James Ross 

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Posted 15 April 2014 - 10:36 AM

 Csantucci, on 15 April 2014 - 02:08 AM, said:

You're right, two math signs have been inverted.
Try this runactivity.exe (it's not a LAA version), related to release 2179.
RunActivity.zip

And here is the patch. I kindly ask James to upload it.
RenderFrame.cs.patchnew.zip


Thanks for the spot; Peter committed this in X2181 so hopefully things are working well again. B)

#50 User is offline   dennisat 

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Posted 15 April 2014 - 10:48 AM

 James Ross, on 15 April 2014 - 10:36 AM, said:

Thanks for the spot; Peter committed this in X2181 so hopefully things are working well again. B)


Well, the cab controls and dials are working but it hasn't done anything for the "now it's here, now it isn't" appearance of water.

Dennis

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